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Conventions |
Primary Trait |
Aura
(Empathy) |
Affinity |
(see Resistance)
Inanimate affinity varies by material |
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Province |
The Omnessence Province of Mana is very
flexible overall. Mana is most powerful in the Archetypes of Creation, Divination,
and Manipulation, and in the Organic and Matter Dominions. It is somewhat capable
in other areas, with the exception of the Reality Dominion. Since Mana is so closely
tied to the nature of Geozan Reality, Mana is poorly suited to affect Reality in any
significant way. Mana is weak in the Metamagical effects that rely on the Reality
Dominion. |
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Archetypes |
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Dominions |
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Conjuration |
7 |
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Flux |
6 |
Creation |
9 |
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Organic |
9 |
Destruction |
7 |
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Matter |
9 |
Divination |
8 |
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Reality |
5 |
Manipulation |
8 |
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Spirit |
6 |
Transformation |
7 |
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Will |
6 |
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Province Aspects |
Mana
has five major Elemental Aspects: Fire, Air, Water,
Earth, and Spirit. Use of Elemental Aspects is optional within the Geozan Reality,
but offers an additional degree of detail. |
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Province Notes |
All Archetype and
Dominion ratings increase by one for Ritual Mana Shaping effects. |
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Availability |
Category |
Pervasive |
Manifestations |
Mana can
manifest in several forms, which are described in this section. Mana manifestations
(especially enduring ones) can be important components to territorial disputes, since they
aid in the Shaping of Mana, in Enchanting, and are often associated with valuable
Alchemical materials sources. |
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Manifestation |
Description |
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Shallows |
The "default"
manifestation, Shallows typically have an availability of 5-7, and are fairly constant in
availability, changing only gradually over long periods of time (months or years). |
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Pools |
Areas of constant high
availability (7-9), with little or no change, even over long periods of time. |
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Flows |
Areas of gradually increasing
availability (6-8), typically changing within a short period of time (days or weeks).
Flows generally alternate with Ebbs in a cyclical manner,
although one does not have to immediately follow the other. |
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Ebbs |
Areas of gradually decreasing
availability (4-6), typically changing within a short period of time (days or weeks).
Ebbs generally alternate with Flows in a cyclical manner, although one does not have to
immediately follow the other. |
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Upwelling |
An area of very high
availability (8-10), surrounded by roughly concentric areas of gradually decreasing
availability (5-7). |
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Vortex |
An area of very high
availability (8-10), surrounded by a roughly concentric area of very low availability
(2-4), which is surrounded by roughly concentric areas of gradually increasing
availability (4-6).
Availability within a Vortex may vary greatly within a brief period (hours or days).
Mana is typically much more erratic within a Vortex and the immediate surroundings.
Vortexes can appear/disappear quickly, but are generally associated with Ebbs or (rarely)
Pools in such instances. |
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Flats |
Flats
are areas of generally poor availability, typically having an availability of
3-5, and are fairly constant in
availability, changing only gradually over long periods of time (months or years). |
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Manifestations
generally fall into one of three categories: Minor, Local, and Regional.
Minor manifestations are typically no more than a Stadia (200 paces) in diameter (+1
Difficulty to detect), and typically much smaller. Most Mana Pools, Upwellings, and
Vortexes are Minor manifestations.
Local manifestations are typically between one and ten Stadia in diameter. Local
manifestations are typically Shallows, Flows, Ebbs, or Flats.
Regional manifestations are generally 20-50 Stadia in diameter, although larger
manifestations have been observed on rare occasions (-1 to -3 Difficulty to detect).
Regional manifestations are unusual, and when they do
occur, are nearly always Shallows, arising very rarely in other
forms. |
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A manifestation
is noted as follows:
"Minor Flow 6" or "Regional Shallows 5." |
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Availability |
Varies from 2 to 10, based on
strength of localized manifestations. Average availability is 6.
Manifestations typically are dominated by one Elemental Aspect or another, but may on
occasion contain a more balanced combination of Aspects (see Amount). |
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Amount |
Category |
Finite |
Aspects |
Recyclable. The total
amount of Mana in Geoza does not change, it merely manifests differently. For
practical purposes, the amount of "free" Mana available in flows, tides, pools,
etc. is nearly infinite. |
Amount Levels |
Variable.
Although Mana is typically abundant (8-10), Amount Levels can vary
from Manifestation to Manifestation. The Amount Level(s) for
each Manifestation should be added in parentheses following the
availability notation, as in "Minor Flow 6 (8)" or
"Regional Shallows 5 (9)."
If using Elemental Aspects, the Amount Level
of each Aspect will typically vary from Manifestation to
Manifestation, and should be noted, as in "Minor Flow 6 (8,
Air 10)" or "Regional Shallows 5 (9, Water 6)."
Extensive gathering from a single Manifestation in a short
period of time may locally reduce the Amount level for an indeterminate period.
This tends to be more relevant with Minor Manifestations than
with Local ones. Regional Manifestations are generally
immune to this kind of reduction. The amounts gathered and time frames involved may vary from Manifestation to
Manifestation. Locally reduced amount levels may also temporarily increase the
erratic nature of Mana.
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Access |
Category |
Freely Accessible |
Aspects |
Gathered
Range = Manasense Rank * Availability Level paces.
Manasense enables sensing of Mana manifestations at ranges of up to Manasense Rank *
Availability Level stadia (one stadia equals approx. 200 paces) |
Method |
Mental
(Concentration: Open, Interruptible, Fatigue Trial (difficulty modified by
(10-Availability Level) |
Ease of Access |
1 (Completely
Accessible) |
Access Time |
One Action
Interval |
Access Facility |
10 (Completely
Open to Access) |
Notes |
Total per Access
Interval = Availability of Manifestation + Amount Level + Access
Facility |
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Access Facility
can be reduced if too many adepts attempt to access the same manifestation. Each
manifestation should have an access threshold, which is the maximum number of adepts that
can access that manifestation at the same time. Typical threshold values would be 5
for a Minor Manifestation, 30 for a Local Manifestation, and several hundred for a
Regional Manifestation. |
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Divide the
threshold number into 10 (10 / threshold). The result is the reduction in Access
Facility (round down) per additional adept that attempts to access the same manifestation. |
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Example: three
adepts are attempting to access the same Minor Manifestation 6 (8).
On their own, each adept could access up to 24 points of Mana per
Access Interval. Since all three are trying to access Mana from the same
manifestation, the Access Facility for that Manifestation is reduced to 6. (10 /
threshold 5 = 2. Access Facility 10 minus 2 per additional adept = 6). That means
that each adept can only access 20 points of Mana per Access Interval. |
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Areas where a lot
of mystics gather together either have several available manifestations, or the adepts
experience generally lower Access Facility levels. This is one reason why
significant manifestations attract groups of Mana adepts - large groups of adepts
need
larger manifestations to function effectively. |
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Storage |
Category |
Possible |
Capacity |
Adept |
= Aura *
(Charisma (Willpower) + Trauma Resistance +5) |
Inanimate Object |
Must be enchanted (Affinity
0) in order to store Omnessence. |
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Aspects |
Mana which is being accessed
in preparation for shaping an effect need not be stored so long as the Access process is
not interrupted - the adept can continue to gather as much Mana as he needs (subject to
Fatigue limits) until he has finished Preparation for the effect. Once the effect
has been shaped, any excess Mana gathered will dissipate unless stored.
Enchantment of materials is defined as the reduction of the affinity of an object/material
to zero, at which point the object becomes capable of storing Mana. Storage capacities of materials vary. |
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Omnessence
Nature |
Category |
Dynamic Erratic |
Limitation Aspects |
All Mana Effects are Natural:
fire can be doused, material created will wear out, etc. |
Notes |
Potency can vary in effect
+/- 10-80%. To determine variation, roll 2d5 and subtract from Availability. The result
multiplied by 10% is the variation applied to Potency before calculating the final effect.
Elemental Aspects (if used) can modify the amount of variation,
typically reducing or eliminating the effects of Potency variation
if appropriate Mana is used for an effect. |
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