Bohemian Rhapsody
Current Saga Year
1271 AD
       
Saga Mythic Europe Ordo Hermei Lusus
       
General Rules

Vedun Potions (revision of Folk Witch rules)
The rules for witchcraft potion brewing have some undesirable side effects in practice. For the Bohemian Rhapsody Saga, the following changes apply to potion brewing in terms of the vis cost associated, and the number of doses that may be brewed in a single season.

The vis cost for a potion is no longer divided into a cost per Ease Factor plus a flat cost per dose. Instead, the cost per dose and Ease Factor are combined into a single value.

Potion Ease Factor
      Vis cost per dose
6   Light Wound / Winded / Supernatural Ability   1p
9   Med Wound / Weary   1.5p
12   Heavy Wound / Tired   2p
15   Incap Wound / Dazed   2.5p

The number of potion doses that may be brewed in a single season are limited by the total pawns of vis used in brewing, rather than any fixed number of doses. Higher Vedun Magic scores and/or better lab texts will allow more vis to be used, and thus potentially increase the number of doses that may be produced in a season.


Doses per Brew varies by total vis cost

Limit on pawns of vis used in a season = Vedun (Folk Witch) Magic (+ Lab Text Level)


This Saga Rule does not change the Brew Potency of potions produced.

Folk Witch (Vedun) Kitchens
In the Bohemian Rhapsody Saga, a single season of work is required to set up a Folk Witch kitchen.


Vedun Gazing

The Vedun magic tradition has one ability that is not included in the published material on witches (Hedge Magic, 33-54). The Gazing Supernatural Ability allows a practicioner to scry using Arcane Connections.
Gazing is a Major Supernatural Virtue, which grants a score of 1 in the Gazing Supernatural Ability. It may also be taught to a Gifted practicioner as a Supernatural Ability, or may be Opened as part of a Vedun Gift Opening.

  Characteristic: Perception
  Form: Imaginem
  Method: Fetish (water bowl or mirror), Potion

 

The gazer can enter a light trance while concentrating on the Gazing Ability (no Concentration rolls are necessary under normal circumstances, but if the gazer is disturbed, a Concentration Trial would be appropriate), sending his senses out to the location associated with an Arcane Connection. The Arcane Connection may be to a person or place or object; Magic Resistance and Penetration apply, although the type of Arcane Connection may increase Penetration as normal.
The gazer must succeed on a Perception + Gazing roll, with the difficulty corresponding to the strength of the Arcane Connection:

Indefinite   3+
Decades   6+
Years   9+
Months   12+
Weeks   15+
Days   18+

Arcane Connections with a duration of less than "Days" are ineffective.

As usual, the amount by which the Gazing roll exceeds the target contributes to penetration, if applicable. When using a fetish, a gazer places the Arcane Connection in the water bowl, or touches it to the mirror, and concentrates on the image in the water or mirror, gradually entering the trance and switching his senses to the remote location (assuming the Gazing Trial is successful). When using a potion, the gazer pours the potion into a bowl of water, temporarily granting the Gazing Ability; the gazer then places the Arcane Connection in the water bowl and concentrates on the image in the bowl. Potions grant a Gazing Ability Score equal to one-fifth (rounded up) of the Brew Potency, but cannot exceed the Gazing Ability Score of the potion's creator.

While Gazing, the senses are focused on the remote location; all Awareness Trials at the location of his body are at a -6 penalty while Gazing. A gazer may use all of her senses at the remote location, and the Gazing is detectible by spells such as The Invisible Eye Revealed. A gazer may continue Gazing as long as she can maintain Concentration (per the saga rule for long-term Concentration use).

 

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Guide for Players
(pdf)
a two-page quck guide to the basic stuff for those who are new to Ars Magica
 
 
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Summary of Hermetic Guidelines
(pdf)
a listing of all guidelines for Hermetic Magic as applicable to the Bohemian Rhapsody Saga