Bohemian Rhapsody
Current Saga Year
1271 AD
       
Saga Mythic Europe Ordo Hermei Lusus
       

Design notes for many of original enchantments developed for the Bohemian Rhapsody Saga are listed below, by the name of the character who developed the enchantment.

 

 

Arcturus Picae Bjornaer

 

  Promotator Prosae Purae 1251
  MuIm(In) 19   Touch Sun Room
  Lesser Enchantment. 'Promoter of Pure Prose' causes all voices in the Target Room to be especially distinct, clear, and sonorous
 

Base 1, +1 Touch, +2 Sun, +2 Room, +1 complexity
rock crystal +4 clarity

 

  Ephippium Equi Eximii 1253
  MuAn 30   Touch Sun Ind
  Lesser Enchantment. 'Saddle of the Superior Steed' changes the target animal, making it beautiful and unnaturally fast.
 

Base 10, +1 Touch, +1 size, +2 Sun

 

  Arma Mobilitatis Sublimis 1260
  Mu(Cr) An(Te) 19   Per Const Ind
  Lesser Enchantment. 'Armor of Sublime Mobility' enchants a suit of primarily Animal-based armor so that it is less encumbering, as well as preserving the armor so that it does not decay or rot; the Terram requisite ensures that buckles, studs, etc. are also preserved
 

Base 4, +2 Sun, +1 additional CrAn(Te) effect, +4 levels constant effect

 

Auspecius Bonisagi

 

  Speculum Phantasmae Eximiae 1220
  InIm (Cr) 25   Arc Conc Spec
  Charged Item. This speculum (mirror) creates an image of what is happening at a location to which you have an Arcane Connection (which must be touched to the mirror while speaking the command word), either to the location or to a person there. The image in the mirror is reduced in size appropriate to the size of the mirror. As in a mirror, the images that are created are reversed. Because the images are based on an arcane connection, the object or person to which the Connection refers is seen as an image of their essential nature, devoid of costume or disguise. Other components of the image are not seen in this fashion.
 

Base 1, +4 Arc, +1 Conc, +2 Special Target (roughly Room sized area), +1 Creo effect
Mirror +6 Shape bonus

 

  Afa Quod Tollit Velamen Mirationis 1226
  InVi 40   Touch Spec Vision
  "Dust that Lifts the Veil of Wonder," when sprinkled on someone, grants them the ability to see the boundaries of magical regios, and therefore divine the path to the next level, until the next equinox/solstice event.
This effect is powerful enough to cause Warping, and due to its season duration, will result in two Warping points: one for the powerful effect, and one for a constant, powerful effect that lasts a season.
 

Base 3, +1 Touch, +4 Special Duration (Season), +4 Vision
This effect was an Original Discovery toward integration of Second Sight into Hermetic Theory

 

  Mantellum Venatoris Furtivi 1229
  Mu(In) Im 25   Worn Conc Ind
  Lesser Enchantment. This cloak is enchanted to cause the wearer and his belongings to assume the color, sounds, and smells of his immediate surroundings. For example, in a forest, the wearer looks like parts of the trees around him, sounds like softly rustling leaves, and smells like sap and loamy soil. The cloak maintains concentration for the wearer, and is usable an unlimited number of times.
Auspecius Bonisagi invented this cloak; his sigil makes the wearer's eyes turn a golden hue while the effect is active. This particular version has a modified effect: it doesn't work between Sunset and Sunrise (i.e. at night).
 

Base 3 (Sight, Sound, Smell), +1 Touch, +1 Conc, +1 Intellego requisite, +5 levels mainain concentration, +10 levels unlimited usage

 

  Pergamenum pro Mago Absenti 1229
  Cr (In,Mu) Im 25   Touch Ring Circle
  This sheet of enchanted parchment creates an image of the caster that speaks a message (can be fairly long, but not more than one Diameter in duration). The image is created within the bounds of a circle drawn on a the parchment, and is not activated until the parchment is unrolled such that the circle is fully formed (it need not be perfectly flat, but the full circle must be recognizably seen). The caster must speak the message that is to be delivered after drawing the circle on the parchment. The final action of activating the effect is for the caster to roll up the parchment, typically tying it and sealing the knot with wax.
This experimental enchantment has a significant side benefit: the user of the parchment hears a faint echo of the message being recited as it is discharged, thus knowing that the message has been delivered.
The image ends after the audible message has been "delivered." The spell effect otherwise lasts until and unless the ring/circle is broken (scraping a portion of the ink from the parchment is sufficient to break the circle, as is rolling the parchment again after the message is activated). Such a message scroll could potentially lie unopened for years before activation.
The Muto requisite ensures that the visual image is unspoiled by residual species from the parchment, ink, or other background elements, as the species from those elements are changed so that they are competely integrated with the created image.
 

Base 2, +1 Touch, +2 Ring, +1 clarity, +1 intricacy, +1 Muto requisite, +1 Intellego requisite
Tamed (Tethered)

 

  Potio Visus Spiritus Magnifici 1238
  InVi 56   Touch Moon Vision
  Enables the imbiber to see powerful Magical spirits (8th magnitude +); the Penetration bonus in the effect will penetrate a Magic Resistance of up to 10th magnitude.
 

Base 2, +1 Touch, +3 Moon, +4 Vision, +26 Penetration (52 lvls)

 

  Galeula Argenteola 1240
  InIm 35   Touch Sun Vision
 

Lesser Enchantment. The "little silver helmet" is a small silver amulet in the shape of a helmet that grants the target touched the ability to see through Illusions of up to 3rd Magnitude, with a Vision Target, usable up to 24 times each day.

 

Base 15, +1 Touch, +2 Sun, +5 24/day

 

  Conspectus Crystallinus Quod Penetrat Praestrigias 1241
  InIm 40   Arc Conc Vision
 

invested Device. Allows the user to see through all illusions on a target to which an Arcane Connection is used, of seventh magnitude or lower; a side effect also creates an Intangible Tunnel to the target for effects of seventh magnitude or lower.

 

Result of experimentation; actual effect is completely changed from intended effect
Base 2 (sight, sound), +4 Arc, +1 Conc, +4 Vision Target, +5 levels 24/day
Mutantum Magic

 

  Visio Crystalli Globosus 1241
  InIm 40   Arc Constant Vision
 

invested Device. Allows the user to see and hear what is happening in a distant place, if the user has an Arcane Connection to that place. The user has a degree of control over the image, and can alter the viewpoint and scope of the image.
By default, the image is that of the Court of the Alder Prince; the user must concentrate to view another location (and have an Arcane Connection)
The crystalline sphere itself glows with a cloudy golden aura, reflecting Auspecius's sigil.
This is a Mutantum Magic enchantment, and the effect may be Boosted, Harnessed, or Tethered.

 

Base 2 (sight, sound), +4 Arc, +1 Conc, +4 Vision Target, +5 levels 24/day, changed through Special Event to Constant Duration
Mutantum Magic

 

  Iaculum Terreum Ignea 1242
  MuTe(An,He,Ig) 40   Touch Diam Ind
  Charged Item, javelin. Transforms the armor or shield struck by the point of the javelin into fire that maintains the shape of the item, inflicting +20 damage each round to anyone touching it for the duration of the effect
 

Base 30, +1 Touch, +1 Diam

 

Califactius Verditii

 

  Baculum Spinosum Califactii 1220
  MuHe 10   Per Conc Ind
  Lesser Enchantment. This iron-shod ashwood staff has strips of worked, engraved iron intertwined with the ashwood down the length of the staff. The thorns emerge from the ashwood portions of the staff.
 

Base 3, +1 Conc, item maintains Conc, usable 1/day

 

  Veru Viatoris 1229
  Mu(Re)Te          
  Invested Device, creates a shelter of stone from the earth around the location the spit is placed
 

Base 3, +1 Conc, item maintains Conc, usable 1/day

 

  Arbalesta Sese Tendit 1240
  MuHe 10   Per Mom Part
  Lesser Enchantment. 'Arbalest that Spans Itself' is a crossbow, specially constructed, which spans itself by momentarily shortening the length of the stock between the prod and the trigger catch.
 

Base 3, +1 Part, +6 levels 50/day

 

  Iaculum Busti Festini 1241
  ReTe 25   Touch Mom Part
  Charged Item; bronze-tipped javelin that creates a momentary pit in the earth at the location struck by the tip, by transporting soil and stone upwards 5 paces then allowing it to fall naturally down into the pit created a few seconds later; the pit is approximately 5 paces deep and 5 paces across
 

Base 4, +3 size for stone, +1 Touch, +1 Part

 

  Mola Aquae Mysticae 1241
  ReHe 24   Per Ring Ind
  Facultas Aurae. This carved wooden disc rotates at a constant rate, with sufficient force to turn attached millworks.
 

Base 3, +1 size, +1 forceful effect, +2 Ring, +4 Facultas Aurae, +5 Aura 1+

 

Concentius Jerbitonis

 

  Classicum Companae Distantis 1248
  CriM 20   Arc Mom Ind
 

This enchanted bell clapper creates a loud bell-tone at the location of a linked Arcane Connection.

 

Base 1, +4 Arc, +1 size

 

  Ampulla Purificationis 1245
  Re(In)Aq(Im) 12   Touch Mom Ind
 

Lesser Enchantment. A [color]-glazed ceramic amphora with a tall curving handle, a cupped pouring spout, and a small lid that nests between the handle and spout, capping the bottle.

 

The effect is activated by turning the lid so that the embossed symbol of a net matches the position of the spout. When activated, liquid poured from the amphora is filtered to allow only dregs, vinegar, and similar sour or bad-tasting elements of the container to exit the spout. The enables the use to filter out bad-tasting impurities from the contents. Once the impurities are poured out, turning the lid away from the activation position allows the remaining, purified contents to be decanted.
As the enchantment was created by Concentius Jerbitonis, his sensibilities were designed into the effect, and thus his sense of what tastes good or bad is used in filtering the contents.

 

Base 1, +1 Touch, +10 levels unlimited use

 

  Tapes Decuriae Demote 1231
  Re(In)Im 25   Touch Sun Group
  Charged Item. As Wizard's Sidestep, but for a group who are all standing on the enchanted rug when it is activated; the Intellego requisite allows the group to see through all of the enchanter's illusions, and thus the group can see each other as they actually are positioned.
 

Base 2, +1 changing image, +1 moved image matches changes, +1 Touch, +2 Sun, +2 Group

 

  Fons Hauriendi Polypi 1243
  MuIm 19   Per Constant Ind
  Changes the apperance of the marble fountain block to that of a cube of water, in which an octopus works eight bellows that force water up and out the top and sides of the cube, matching the exit points of water from the fountain block
 

Base 1, +1 size, +1 changing effect, +2 intricacy, +2 Sun, +4 levels constant

 

  Clitellae Praeservationis 1248
  Cr(Re)An(He) 19   Per Sun Room
  Preserves all non-living Animal and Herbam material placed within the container, and wards the container against all non-magical vermin, insects.
 

Base 2, +2 Sun, +2 Room, +1 additional ReAn effect
+5 SM bonus to affect contents

 

 

Emergentia Vez Tajulpny

1223
  CrIm 16   Touch Diam Ind
  Invested Device. This simple plinth creates a moving image displaying the artist's impression of the conjuration of the Vez Tajulpny, the crystalline stone structure rising from the ground and expanding to become the majestic tower of Porta Germania.
The image itself is two paces tall, at 1/20 scale to the tower itself. The illusion may be activated by touching the plinth, up to fifty times per day total.
A second effect creates a brief melody twice each day at Sunrise and Sunset
 

Base 2, +1 moving visual image, +1 intricate ornamentation, +1 Touch, +1 Diameter

 

Danalia Tytali

 

  Antlia Archimedia 1237
  ReAq(Te) 29   Touch Mom Circle
  Facultas Aurae 1+. This device, which looks a lot like a handle-less bronze Archimedes Screw inside of a large pipe, receives water and forces it through the device in a forceful geyser. This enchantment is designed to be used in conjunction with an Aquaeductus Transvectionis, thus forcing the water received from outside into a system of pipes and/or through a fountain.
The Antlia is typically about three to four feet in length, and may be constructed in a variety of diameters, depending on the amount of flow desired or required. The bronze-bladed helical screw inside turns rapidly and apparently without a source of power.  The effect is activated by water entering the tube, even slightly; any water that enters the tube activates the Archimedes Screw, which turns and moves the water forward; the magical effect causes the screw to turn very quickly, imparting a great impetus to the water leaving the tube.  Once water begins to enter the device, the effect will continually trigger; it will only cease if water ceases to enter the tube (even in a trickle), or if the Magical Aura drops below 1.
 

Base 5, +1 Touch, +10 levels unlimited usage, +4 levels Facultas Aurae, +5 levels Aura 1+

 

  Aquaeductus Transvectionis 1237
  ReAq 45   Touch Mom Circle
  Lesser Enchantment. This large stone ring transports pure water passing through the Circle to a location to which a Fixed Arcane Connection is incorporated into the enchanted device.
Thanks to the Intellego requisite, impurities in the water are not transported, nor will other liquids be affected.  The effect is triggered by water (of any purity) entering the stone ring; the water that enters is transported, and any other liquids or impurities in the water (sediment, urine, fish excrement, etc.) are left behind.  The ring should be fully submerged in a river to function best; some turbulence will be created around the ring as water rushes in from the sides to fill the void left by the exit of the water that passes into the ring.
 

Base 30, +1 Touch, +10 levels unlimited usage

 

  Calamus Pontifecis 1247
  Re(Mu,In)Te(He) 38   Touch Conc Part
  Invested Device. The rod of the bridge-builder is a hornbeam rod with a tiny bronze spade on the tip.
The first effect changes an area of earth and plant growth into stone blocks, and moves them to form a bridge over an adjacent body of water, up to 40 paces in length, and up to seven ribbed arches. The bridge formed will be five paces in width, including parapets on the sides, leaving a roadbed slightly less than four paces wide.
When the effect is ended, the spell returns the material to its original form and position, replacing the earth and plants as they were before the effect was initiated.
This effect was specifically designed to transform a portion of an earthen berm covered with hedges, trees, and overgrowth into a stone bridge over a canal, such that the portion of the embankment moved opens a gap in the berm matching the position of the bridge.
 

Base 4, +1 Touch, +1 Conc, +1 Part, +2 size, +1 additional Rego effect (In requisite), +3 levels 6/day; 4p of device capacity

 

  Incantamen Serici Impenetrabilis 1240
  MuAn 20   Touch Sun Ind
  Imparts an effect like that of Doublet of Impenetrable Silk to the item of clothing touched when activated.
 

Base 4, +1 Touch, +2 Sun, +5 levels 24/day

 

  Flabellum Vernus  
  CrAu (Re) 28   Touch Constant Room
  Freshens the air within a room, driving out foul odors and replacing them with a fresh spring breeze.
 

Base 1, +1 Touch, +2 Sun, +2 Room, +1 additional Rego effect, +4 levels constant duration, +4 levels Facultas Aurae, +5 levels Aura 1+

 

  Foculus Aurae  
  CrIg 27   Touch Concentration Room
  This round bronze brazier is capable of holding live coals to heat a room, but the effect will function without any actual fire. The brazier will heat the room in which it is placed to the warmth of a comfortable summer's eve upon command, and will maintain the effect until commanded to cease, or until the next Sun event. It can be activated up to six times each day.
 

Base 2, +1 Touch, +1 Concentration, +2 Room, +5 levels maintains concentration, +3 levels 6 uses per day, +4 levels Facultas Aurae, +5 levels Aura 1+

 

  Incalifacio Atria Magorum  
  CrIg (Pe) 24   Touch Constant Structure
  Maintains a steady comfortable temperature throughout the target structure, neither too hot nor too cold.
 

Base 2, +1 Touch, +2 Sun, +3 Structure, +1 Perdo requisite

 

  Lampas Aurae 1238
  CrIg 29   Touch Conc Ind
  Facultas Aurae 1+. A round brass lamp with an engraved band around the circumference, which creates a clear light as bright as sunlight on a cloudy day.
The lamp may be activated or darkened through voice commands of "Illumina" or "Obscura"
 

Base 4, +1 Touch, +1 Conc, +5 levels 24 uses per day, +5 levels maintains concentration, +4 levels Facultas Aurae, +5 levels Aura 1+

 

  Rutrum Agri Expediti 1241
  ReTe 30   Touch Mom Part
  Upon activation, this bronze spade will clear the touched field (up to 16,400 sq ft) of all stones to a depth of 3 feet; all stones are moved to the edge of the affected area.
 

Base 3, +1 Touch, +1 Part, +3 size, +10 levels Unlimited usage

 

  Structura Conservationis 1238
  CrHe(An,Aq) 40   Touch Constant Structure
  Facultas Aurae 1+.  This amulet carved of alder wood contains a small pinch of sulfur in a hidden cavity.  The amulet preserves all non-living matter of Herbam, Animal, or Aquam within the target Structure (which may be especially large; 100 times the base size).
Although this enchantment may be used in any building to prevent food and beverages from spoiling (and to preserve items of leather or wood), it was originally designed for a large cavern used for storage.
 

Base 2, +1 Touch, +2 Sun, +3 Structure, +1 size (Modified Effect from experimentation increases the size of the Target by an additional +1, for a total of +2 size), +4 levels constant effect, +6 levels Facultas Aurae, +5 levels Aura 1+; alder wood +1 to resist decay, sulfur +2 to preserve

 

 

Ostium Transiens Crumenae Securae

1240
  MuTe (Re) 30   Per Diam Part
 

'Transient Entrance of the Secure Storeroom' transforms an area of stone wall, creating a temporary doorway when a command word is uttered. The doorway lasts for one Diameter, after which the wall returns to its previous state. The effect moves the material of the wall to form a thickened lintel and posts for the doorway. The size and appearance of the doorway must be specified at the time of enchantment (i.e any markings or other alterations desired).

 

Base 4, +1 Intricacy, +1 size, +1 Diam, +1 Part, +10 levels Unlimited effect

 

Julja Flambonis

 

  Crux Carpinea Tuentis Contra Daemonium 1266
  ReVi 20   Worn Sun Ind
  'Hornbeam Cross of Demon Warding' wards the wearer against demons of Might 11 or less
 

Base effect, constant
Hornbeam +7 vs hostile vim, Cross +5 ward away supernatural

 

Lucas Faber Jerbitonis

 

  Arcuballista Parati Sagittarii 1200
  ReHe 14   Per Mom Ind
  This lesser enchantment re-cocks itself immediately after a bolt is loosed from the crossbow. This provides a +12 bonus to the crossbowman's loading total the following round. The bowstring must be of hemp, not sinew, for this effect to function. The Terram requisite is for the latch and trigger.
 

Base 3, +1 intricate effect (also higher because of the Terram requirement for moving metal), +10 levels unlimited usage

 

  Telum Centurionis 1224
  CrHe (Re, An, Te) 20   Spec Diam Group
  Charged Item. This carved steel-tipped ashwood crossbow bolt, with leather fins, will create 100 copies of itself when fired, which fly at the same general area as the original target, across a 50 pace width. In effect, this enchantment turns a single bolt into a fan-shaped volley. The copies, being magically created, are resisted, and this effect has zero penetration.
 

Base 2, +2 Special range, +1 Diam, +2 Group, +1 intricacy

 

  Funis Messoris Alacris 1241
  ReHe 30   Touch Mom Group
  This long (30') rope is tied with a bag on end; two or more harvesters drag the rope at waist height through the field; all plants touched by the rope are separated seed from straw; the seeds are collected in the bag, while all the straw is deposited at the other end of the rope.
If no bag is tied to the rope, it will not activate; any bag will do, but it should be large enough to hold a fair amount of seed, and not so large that it cannot be carried when full.
 

Base 5, +1 Touch, +2 Group, +10 levels Unlimited usage

 

  Scutum Bellatoris Viminei 1205
  MuHe 19   Per Sun Ind
  This lesser enchantment is made from a wicker shield faced with finely cross-laid slats of wood. The wicker and wood are made hard as steel by this enchantment (Defense bonus of +4, as for a superior quality heater shield), but retain a Load of 1.
 

Base 4, +2 Sun, +1 additional Muto effect (light Load), Constant
+5 Shape bonus to lab total

 

  Styli Connectens         1244
  ReHe 30   Arc Conc Ind
  Two styli of intricately carved hornbeam wood, capped with bronze tips for writing and erasing, are fixed Arcane Connections to each other. When activated, once per day, each stylus can cause the other to copy whatever is written by the first. Each should be left with an open wax tablet (Lucas has carved two wooden hinged tablets as companion pieces to the styli), with the writing tip of the stylus at the upper left corner of the first (left hand) tablet surface. The effect is activated by tapping the stylus tip twice at the upper left of the open tablet and pausing briefly; this causes the matching stylus to poise itself at the same point relative to the tablet it is sitting upon, establishing a "register" of position. From there, the linked stylus will copy the motions of the activated stylus faithfully, including the same degree of impression, flipping over to erase, etc. The enchantment maintains Concentration, so theoretically the writing could continue for Sun duration. However, in practical terms, only the two tablet surfaces can be written upon with any confidence that the linked stylus will be able to accurately copy the writing. It is possible to erase and start over from the beginning, and if someone were actually watching the linked stylus write, they could read and/or copy the resulting text before it is erased, allowing a lengthy message. But this method would be dependent on prior coordination, to allow someone on the receiving side of the message to be watching at the correct time.
 

Base 3, +4 Arc, +1 Conc, +1 intricate movement; 70 year expiration

 

  Ret Operarii Inadspectus 1233
  ReHe 20   Per Conc Ind
  This large cargo net of high-quality hemp rope is enchanted to enclose objects placed upon it and lift those objects up into the air, as fast as smoke rises and as high as the tallest tree can grow (up to 100 paces in the air). The net encloses or releases objects on command, and will move as directed by the user both vertically and horizontally, but the user must maintain concentration to change direction - if the user's concentration lapses, the net will stop moving and float in place until the user again concentrates on moving the net. The net can lift any object that can fit inside it when enclosed, that is not heavy enough to break the ropes. If the object is so heavy that the ropes would break, the net will not lift from the ground under its own enchantment.
To activate the enchantment, the user must touch the net while speaking the command word "Atolo." Once activated, the net will continue to follow directions of that user until someone else activates the effect, or until the next Sun event.
 

Base 3, +2 potency, +1 Conc, +1 size, +1 lateral control

 

  Virga Maturesci Porculi Novi 1245
  CrHe 30   Touch Sun Ind
  This wand of birch wood, carved with images of pigs, causes the pig touched to grow to full maturity over the course of the duration; this is most effective when activated soon after sunrise or sundown, but will have a proportional effect any time it is activated. Pigs that are fully mature are unaffected, as are other animals.
 

Base 15, +1 Touch, +2 Sun
Minor Restriction: Swine

 

  Virga Quercus Magorum 1245
  CrHe 40   Touch Sun Ind
  This wand of hornbeam wood, carved with twining vines, causes the plant or seed touched to grow to full maturity over the course of the duration; this is most effective when activated soon after sunrise or sundown, but will have a proportional effect any time it is activated. Plants that are fully mature are unaffected.
 

Base 15, +1 Touch, +2 Sun, +10 levels Unlimited use

 

Narenius Flambonis

 

  Tueor Librarium Contra Flammas  
  ReIg 39   Touch Constant Structure
  Prevents flames from burning the target structure or anything in it. This will snuff out torches, extinguish lamps, etc. Magically generated flames must have a penetration total of greater than 35 in order to burn anything; but are not themselves extinguished, as this is not a Perdo effect. Thus, magically lit lamps, torches, etc. will continue to provide light.
 

Base 4, +1 Touch, +2 Sun, +3 Structure, +1 size, Constant

 

Philemon Bonisagi

 

  Unguentum Lunae Clementis  
  CrCo 50   Touch Moon Ind
  This unguent heals up to a single Incapacitating Wound for the duration. The recipient suffers no penalties, but cannot heal naturally during this period.
 

Base 30, +1 Touch, +3 Moon
The unguent must include powdered Jasper (+2 healing), rock crystal (+3 healing), and sapphire (+3 healing), limited by the enchanter's Hermetic Theory score

 

Požárius Flambonis

 

  Virga Aenea Incaendiorum Nonaginta Novem  
  CrIg 45   Sight Mom Group
  A brass wand enchanted to create ninety-nine bolts of fire, which are evenly disperesed throughout an area five paces in radius around a centrally targeted point: everything within five paces of the target has a chance to be struck by at least one bolt; roll 1d10 for each target and add the size of the target; on a 3 or higher, the target is struck by a bolt; on a 9 or 10, the target is struck twice; each bolt does +20 damage (with no Attack Advantage)
The wielder's Finesse roll determines how accurately the center point is placed relative to her intention; if the wielder is targeting a specific thing, the Attack advantage does apply to a single bolt aimed at the central target
 

Base 15, +3 Sight, +2 Group, +1 size
Brass +3 Ignem, Wand +3 project bolt or missile

 

Praecisus Bonisagi

 

  Circulus Victus  
  ReCo (An,Aq,He,Te) 40   Touch Mom Circle
  This model doorway carved from oak, with a tiny piece of lodestone concealed in the threshold, transports anyone and anything of Animal, Aquam, Corpus, Herbam, and/or Terram within the Target Circle to the location of an Arcane Connection traced around the target Circle at the time of activation, achieved by pushing the AC through the model doorway
 

Base 35, +1 Touch
Lodestone +2, Doorway +5

 

  Lorica Impenetrabilis Superior  
  MuAn (Pe,Im,Te) 29   Per Constant Ind
  The enchantment increases the durability of an Animal based armor while also decreasing the weight and encumbrance of the armor. The enchanted armor does not produce noise.
 

Base 5, +2 additional effects, +14 Constant effect

 

  Hypocauston Magicum  
  Cr(Pe)Ig 40   Touch Sun Structure
 

Heats or cools a structure in which the enchantment is placed, to the warmth of a summer's day (high 70s) or chill of a summer's night (high 60s). The temperature of the Structure remains constant, unless changed by the holder of the device, until the next Sun event. The device can be activated up to 24 times each day to change the temperature in the Structure.

 

Base 3, +1 Touch, +2 Sun, +3 Structure, +1 Size, +1 Perdo
Brass: +3 Ignem, Hearth: +7

 

Sebastianus Rutilius Bonisagi

 

  Fibula Plumarum Anatis  
  ReAq 9   Worn Constant Ind
  This lesser enchantment provides protection from dampness to the wearer, causing water to run off him and his apparel. The effect is broken if the wearer is submerged in water, but will re-activate at the next sunrise/set.
 

Base 1, +1 Touch, +2 Sun, +1 for slightly unnatural condition, Constant

 

  Incantamen Adversas Bestias  
  ReAn 9   Worn Constant Ind
  This lesser enchantment, in the form of a tiny embroidered cloth, protects the wearer from mundane beasts.
 

Base 2, +1 Touch, +2 Sun, Constant

 

  Equus pro Mago  
  CrAn 35   Touch Sun Ind
  This charged item creates a horse from a small carved wooden horse. The horse is superb in every way and is not disturbed by The Gift.
 

Base 15, +1 Touch, +2 Sun, +1 size

 

  Fomes Magorum  
  CrIg 5   Per Mom Ind
  This charged item is a small piece of wood, which lights when snapped in two, even if it is damp.
 

Base 5

 

  Frangere Cruris Ranae  
  ReCo 15   Touch Mom Ind
  This charged item is made from an actual frog's leg bone (+1 leaping), which must be snapped to activate the effect, per Gift of the Frog's Legs
 

Base 10, +1 Touch
This enchantment requires a frog's leg bone

 

Securia Bonisagi

 

  Anulus Conloquium Commodum  
  InMe 36   Touch Conc Ind
  This lesser enchantment grants the user the ability to speak with any one person, who must be touched with the device while saying the command word "Colloquor"; the device will maintain concentration for the user, up to fifty uses each day
 

Base 15, +1 Touch, +1 Concentration, 50 uses/day, +5 lvls maintain Concentration
This enchantment requires a ring of walnut wood (+4 mind), with cinnabar (+4 language) and silver
(+2 Intellego)

 

  Intermissio Lunae pro Femina Prudentis  
  PeCo 35   Touch Moon Ind
  This lesser enchantment is typically enchanted into a small statue; a woman touching the enchantment is made infertile for Moon duration; because this prevents ovulation, the woman's monthly cycle is also suspended for the duration
 

Base 5, +1 Touch, +3 Moon
Minor Restriction: Women only (x2 excess modifier)

 

  Horologium Geographi  
  In(Cr)Vi(Ig,Im) 25   Touch Conc Ind
  This lesser enchantment is a small hand mirror, activated by the user speaking the command word "Tempus," which detects the astrological time in the immediate vicinity and displays an image of a softly glowing clock face that shows the hour and diameter
 

Base 5, +1 Touch, +1 additional CrIm(Ig) effect, unlimited usage
Mirror +6 display images

 

Trava Jerbitonis

 

  Visus Personatus Virium  
  InVi 24   Worn Constant Vision
  This effect for an invested device grants the wearer the ability to detect the presence of vis by sight
 

Base 1, +1 Worn, +2 Sun, +4 Vision, constant effect

 

Unattributed

 

  Fustis Fractionis Ossium  
  PeCo 30   Touch Mom Ind
  This lesser enchantment inflicts a broken bone on whichever part of the opponent's body it hits. This damage heals as a Medium Wound. Limbs which are struck are crippled and useless.
 

Base 15, +1 Touch, Unlimited use
This enchantment requires a piece of human bone to be imbedded in the base of the cudgel (+4 destroy human body), which must be made of Ash wood (+2 harm people)
The enchantment expires in 7 years

 

  Lorica Impenetrabilis  
  MuAn 19   Per Const Ind
  This lesser enchantment gives leather-based armor (such as a leather cuirass or leather scale hauberk) a Soak bonus of +3 and reduces the load associated by 2 (for a total +8 bonus and load of 3 for full leather scale).
 

Base 4, +2 Sun, +1 for additional Muto effect (halves load), Constant
The armor shape grants a +7 Form and Effects bonus to the lab total (limited by Hermetic Theory)

 

  Lucerna Magorum  
  CrIg 20   Per Conc Ind
  This lesser enchantment enables the lamp to produce flameless light (per Lamp without Flame). The lamp may be "lit" and "extinguished" on command.
 

Base 4, +1 Conc, Maintains Concentration, Unlimited use
Enchantment expires in 70 years
Shape bonus +7 produce light

 

  Clava Centurionis  
  PeCo 25   Touch Mom Ind
  Truncheon of the Centurion (Obušek Staršina in Czech) inflicts a Fatigue level to the opponent on any strike which touches him (does not have to penetrate Soak).
 

Base 10, +1 Touch, Unlimited use
Expires in 70 years (1281 AD)

 

  Palla Serici Impenetrabilis  
  MuAn 14   Per Const Ind
  This lesser enchantment gives the robe or tunic a Soak bonus of +3.
 

Base 4, +2 Sun, Constant
The clothing shape grants a +4 Shape bonus to the lab total (limited by Hermetic Theory)

 

  Sagitta Sauciationis  
  PeCo 20   Touch Mom Ind
  This charged item is made from an arrow. The arrow inflicts a Heavy Wound on any Corpus target it strikes, even if the arrow does not overcome the target's Soak.
 

Base 15, +1 Touch

 

  Textor Ligneus Telarum  
  CrAn 35   Voice Sun Group
  This charged item in the form of a small carved wooden spider can create a huge net of spider webs when commanded (a specific command word must be chosen when the wooden spider is enchanted). The webs are centered on a location pointed to by the activator, per the standard spell, Weaver's Trap of Webs.
 

Base 5, +2 Voice, +2 Sun, +2 Group

 

     
             
   
   
The Enchantments of the Aethranavis
  The Aethranavis, or Skyship, is a slightly modified Baltic cog, 19 paces stem to stern and 6 paces abeam, and can carry up to 80 tons of cargo (8000 cubic feet). There is a low covered cabin under the stern deck, but otherwise the ship is open to the elements above the decking. Counting the cabin, only about half of the cargo space is covered. Much of the cargo would be lashed down on the main deck if fully loaded.
Because the cog has a reasonably flat bottom, the cog can rest on land without a dramatic tilt.  Normal practice at Porta Germaniae is to hover beside and tie-off to a tall platform near the Aula in the hranice.  Alternately, the ship can land in the Dyje River and tie up alongside the dock.
It was constructed by Marcus Navicularius Verditii at Oculus Septentrionalis, with later enhancements by Lucas Fabricus Jerbitonis. The enchantments were made by the Magi of Porta Germaniae, and assembled by Lucas Fabricus via a Mystery Ritual.

 

Lucas Faber Jerbitonis

 

 

Navigo Mare Nubium

1232
  ReHe 39   Per Constant Structure
  Lifts and moves an entire ship through the air at the wielder's direction. Speed of movement is determined by a Stamina + Finesse roll on the part of the wielder, as slow as rising smoke at 3+, up to as fast as a flying bird at 12+. Failure to meet the desired target causes the loss of a Fatigue level by the wielder.  If the desired target is missed by more than 3, the Fatigue level lost is long-term Fatigue. Turning and general grace of movement are also affected by the Finesse roll - it is progressively harder to turn quickly and gracefully at higher speeds.
The wielder must be touching the tiller, be in possession of one of the "keys," and know the appropriate command words in order to control the vessel by means of this effect; but the vessel will not rise, sink, or move independently of the winds unless controlled through the device (i.e. apart from the effect of winds, once the vessel has reached a given altitude, it will not sink or move if the tiller is left unattended).
It is possible to actually sail the vessel using roughly normal methods, if the vessel maintains a given altitude. The responsiveness of the ship changes dramatically once the hull is out of water, however, so this requires a specially skilled crew.  Prevailing winds at upper altitudes are often quite different than on the sea.
Three "keys" were designated for all of the enchantments.  Each key is carved from hornbeam wood, about the size of a small dagger, and has the symbol of Porta Germaniae carved in bas relief on one side of the head, and the symbol of the Ordo Hermei in bas relief on the other side.  The keys are brightly painted in green with appropriate details for the symbols.  The keys themselves are not yet enchanted, although they do incorporate Fixed Arcane Connections to the Aethranavis.
 

Base 10 (ReHe by comparison with ReCo), +2 Sun, +3 Structure
Since this effect is Per range, the entire ship must be the enchantment; this is normally done through a Mystery

 

 

Summoveo Proprietatem Accensibilem Materiarum

1232
  PeHe 34   Per Constant Structure
  Removes the flammable property of a wooden structure, so that it will not burn.  This also affects all wood inside the target structure, so cooking and heating must be handled some other way.
 

Base 5, +2 Sun, +3 Struct, +4 levels constant effect
Since this effect is Per range, the entire structure must be the enchantment; this is normally done through a Mystery

 

Verticius Tytali & Pallium Tenebrae Guernici

 

  Aversum Contra Ventos Procellae 1233
  ReAu 38   Per Conc Structure
  Wards the target structure against winds up to hurricane force upon command.  The user must possess one of the designated keys to activate or de-activate the effect.
 

Base 10, +1 Conc, +3 Struct, +5 levels maintains concentration, +3 levels 6 uses per day
Since this effect is Per range, the entire structure must be the enchantment; this is normally done through a Mystery

 

Auspecius Bonisagi, Concentius Jerbitonis, & Arcturus Picae Bjornaer

 

  Nebulanavis 1233
  Mu(In)Im 30   Per Conc Structure
  Changes the image of the target structure, in sight and sound, to that of a large cloud. Those in or on the target structure, or those holding the designated keys, see the target structure unchanged.
The effect can only be activated or deactivated by those holding one of several designated keys, and speaking the appropriate command word.
In Auspecius Bonisagi's enchantment, the eyes of those who activate the effect briefly turn a deep golden color.
 

Base 2, +1 Conc, +3 Struct, +1 Intellego Requisite, +5 levels maintains concentration, +10 levels unlimited usage
Since this effect is Per range, the entire structure must be the enchantment; this is normally done through a Mystery

 

     
     
             
             
             
 
 
 
Guide Icon
Guide for Players
(pdf)
a two-page quck guide to the basic stuff for those who are new to Ars Magica
 
 
Guide Icon
Summary of Hermetic Guidelines
(pdf)
a listing of all guidelines for Hermetic Magic as applicable to the Bohemian Rhapsody Saga