Bohemian Rhapsody
Current Saga Year
1274 AD
       
Saga Mythic Europe Ordo Hermei Lusus
       
Drekabarn

Drekabörn are Mythic Companions who are the children of dragons. Not all children born of a dragon become Drekabörn, but if the dragon parent chooses to empower the child, then the child becomes a Drekabarn.

Drekabörn have the following required Virtues & Flaws:

  Drekabarn (Free, Special Mythic Companion Virtue)  
  Improved Characteristics (Minor General Virtue)  
  Transformation Prone (Major Supernatural Flaw)  
  Drekahamr (Major Supernatural Virtue)  
  Shape of Might (Major Supernatural Virtue)  
  Draconic Pact (Major Supernatural Virtue)  
  Student of Magic (Minor Supernatural Virtue)  

The required Virtues consume eleven points, representing all potential "additional" points derived from the Mythic Companion Virtue. Up to seven points of Flaws may be selected in addition to Transformation Prone, allowing up to ten points of Virtues to be selected. Proud, Wrathful, and Lecherous are appropriate as Major Personality Flaws, and Pagan or Servant of the [Land] are appropriate Major Story Flaws. If the character's appearance is severely marred by their draconic blood, then Disfigured or Monstrous Blood may be appropriate.

Drekahamr (Major, Supernatural)
The character is a direct result of a dragon mating with a human (the dragon typically must be capable of assuming human form to do so), and the dragon parent has infused the child with a fragment of its essence. This Virtue is a Major variant of Magical Blood, and includes the following aspects. First, as with Magical Blood, the character's appearance is subtly altered in accordance with the dragon parent: golden eyes with vertical pupils or black, clawlike fingernails are typical. A single aspect of appearance is sufficient; more drastic aspects of appearance are appropriate for a Disfigured or Monstrous Blood Flaw, as noted above.

Secondly, the character is highly resistant to aging, receiving a -3 bonus to aging rolls. Third, the character receives a +1 bonus to one Characteristic, which may not increase that Characteristic above +3. Any Characteristic could be appropriate, depending on the nature of the dragon parent (this increase is applied after points from the Improved Characteristics Virtue, although it need not be applied to the same characteristic).

Fourth, the character may change shape into the form of a dragon, strongly resembling their dragon parent. The size of the dragon form will vary with the character's chronological age, but should not exceed +4 (before modification by other Virtues or Flaws, such as Large or Small Frame). Initially, the dragon form will be relatively small, although larger than the character's current size by at least +2. Thus, as a child, the character might transform into a dragon of size 0. As an adolescent, the dragon form could grow larger, up to size +1. As a young adult, the character could change into a dragon form of size +2, and as a mature adult, size +3. An older character could finally achieve a size +4 dragon form.

Characteristics and innate Abilities for the dragon form should mimic the dragon parent closely, suitably modified to reflect the relative size of the character's dragon form. Typical innate Abilities include Athletics (flying), Awareness, Brawl, Hunt, and Survival. Dragon form Abilities improve separately from those Abilities in human form.

Note that clothing and equipment do not change with the character, and will likely be torn or damaged as a result of transformation; armor which is sufficiently robust to avoid damage (such as high quality mail) may inflict damage to the character instead.

Shape of Might (Major, Supernatural)
Shape of Might grants the character a Supernatural Art, Shape of Might, which begins with a single point, advances as an Art, and grants the character Magic Might equal to the Art Score when the character assumes dragon form. Magic Might gained from this Art grants equivalent Magic Resistance, as usual, and may be used to activate Magical Powers applicable to the dragon form.

As Shape of Might Score increases, additional Magical Qualities may manifest for the dragon form. Such Magical Qualities should always be appropriate in regards to the dragon parent. Unlike other Magical entities with Might, a Drekabarn character does not typically manifest vis in his body, even while Transformed, although a Personal Vis Source could do so.

An Affinity with Shape of Might is possible, but Puissant Art is not (see Potent Shape, below). Shape of Might may be improved through Adventure, Practice, or Teaching, or by observation & interaction with a dragon. Each season spent in observation & interaction with a dragon of greater Might than the character's Shape of Might Score has a Source Quality of 5 or more. A dragon whose Might is greater than the character's Score, but less than five points greater, provides a Source Quality of 5. For every five full points by which the dragon's Might exceeds the Shape of Might Score of the character, the Source Quality increases by one point. Note that Potent Shape does not apply to this, as that Virtue modifies the Might of the character, not the Shape of Might Score.

More powerful dragons will provide greater insight into Shape of Might, but obtaining cooperation of more powerful dragons, or even locating such elusive creatures, may prove challenging. Of course, if the character can locate his dragon parent, that may prove the most reliable means of improving Shape of Might, although the dragon parent will likely also require things of its child.

Draconic Pact (Major, Supernatural)
Similar to the Spiritual Pact of a Spirit Votary (RoP:M,88), this Virtue allows the Drekabarn character to call upon the power of the dragon parent. This Virtue serves as an Arcane Connection of indefinite duration, which the dragon parent can use to make itself aware of the current location and state of health of the character (the dragon parent needs no specific Powers or Abiltiies to do this; the Pact itself provides this capability to the dragon).

The Drekabarn character may call upon the Might of her dragon parent by spending a Confidence Point, gaining a number of Might points equal to a Presence + Magic Lore stress die roll.

Might Points Gained
Presence + Magic Lore + stress die


A Drekabarn character may call upon the Pact even in human form, although the Pact may affect the character's appearance (see below). In human form, the character may gain a temporary Might Score through the Pact, but if the character subsequently assumes dragon form herself, her own Might Score replaces any temporary Might Score derived from the dragon parent.

Note that a Drekabarn character's Might Score (derived from Shape of Might), does not increase as a result, but that the character's Might Pool may temporarily exceed his Might Score by calling upon the Draconic Pact. The Drekabarn may use Might points gained for activation of her own Powers, or may call upon the Powers of her dragon parent, in a manner similar to that for a Spirit Votary. A Drekabarn may only call upon the Powers of the dragon parent as long as at least one point gained from the Pact remains, and may only activate Powers of the dragon parent using Might points gained from the Pact.

While the Pact is active (that is, while at least one Might point gained from the Pact remains), the character should manifest some sensible aspect of its dragon parent. This may manifest as a change in the character's appearance, but might also be represented by a change in voice or speech, mannerisms, etc. The aspect should be readily observable by others, and should manifest to a degree proportionate to the number of Might points gained. Gaining only a point or two would be a very minor aspect manifestation, while gaining a dozen or more would represent a significant manifestation.

The points gained by the Drekabarn by calling upon the Pact are temporarily lost to the dragon parent, but may be regenerated normally. A Drekabarn may thus never gain more Might from a dragon parent than is currently available (i.e. its current Might Pool). The dragon parent may reduce the amount of Might granted (Storyguide discretion). If the Drekabarn manifests Might of her dragon parent (such as when in human form), the Might of the dragon parent is reduced by the amount of Might granted the Drekabarn. The dragon parent may control whether or not Might, or any of its Powers, is granted to the Drekabarn.

 

Transformation Prone (Major, Supernatural)
Similar to the Gruagach Curse, a Drekabarn suffers from a Transformation response to Warping, and is especially prone to it. Any time the character gains a Warping Point from Magic (such as from a mystical Ability botch), the character must roll for Transformation Avoidance:

Transformation Avoidance
Stamina + Concentration + Magic Lore + stress die
vs.
Warping Score + Number of Warping Points Gained + local Aura + stress die


Note that Warping Points gained from other Realms do not trigger Transformation in the same manner, although they do add to the character's Warping Score, and thus influence Transformation indirectly. Also note that any gain of a Warping point, such as that from a Longevity Ritual or similar ongoing effect, will trigger a check for Transformation (rolls due to annual accrual of Warping points may be resolved concurrently with aging rolls, for convenience, although the events of Transformation may be delayed for dramatic effect, if desired).

If the character avoids Transformation, nothing further happens. However, if the character cannot avoid Transformation, she moves closer to her draconic heritage in either a positive or negative way. To determine how the Transformation affects the character, she rolls for Mastering Transformation:

Mastering Transformation
Intelligence + stress die
minus
Warping Score + stress die

 

Note the amount by which the rolls differ: if positive, the character gains a positive experience; if negative, the character suffers a negative experience. If the result is greater than five (either positive or negative), then a Minor Virtue (if positive) or Minor Flaw (if negative) may be gained; if greater than eight, a Major Virtue or Flaw may be gained. Otherwise, knowledge is gained or lost.


Positive Experiences

Drekabarn Virtue: the character gains a Virtue that improves or accentuates its Drekabarn nature: a Puissant Art or Ability, an Affinity with an Art or Ability, a minor Magical Power or Quality appropriate to the dragon parent, etc.

Increased Knowledge: the character gains experience in Shape of Might, Magic Lore, or Concentration.

Negative Experiences
Drekabarn Flaw: the character gains a Flaw appropriate to its Drekabarn nature, such as Disfigured, Offensive to Animals, or Magical Air, or a Personality Flaw appropriate to its dragon parent, such as Avaricious or Greedy (or perhaps increases an appropriate Personality Flaw from Minor to Major).

Decreased Knowledge: the character loses experience in Shape of Might, Magic Lore, or Concentration.


A Drekabarn character will gradually transform into a dragon, eventually becoming a creature of magic. When the character's Warping Score reaches 10, the character transforms permanently into a dragon, with a Size and Might score equal to those attained by the character prior to Transformation. This will eventually happen, assuming that the character does not die first, regardless of the number or severity of positive or negative transformation experiences the character has. When the character finally transforms, the character's body may manifest vis appropriate to its Might and nature, as with other Magical beings.

 

Optional Drekabarn Virtues
The following Virtues are optional for a Drekabarn character. They may be selected at character creation, or they may be gained as a result of a positive Transformation experience.

Potent Shape (Minor, Supernatural)
The character adds 5 points to the Might Score derived from Shape of Might; this Virtue may only be taken once. Note that points of Might gained from this Virtue do not add to the points of Magical Qualities possessed by the character, only to the Might Score and Might Pool derived from the Might Score.

Hybrid Shape (Minor, Supernatural)
The character may assume a hybrid dragon-human form by assuming some of the Qualities and Characteristics of the dragon form (similar in some respects to the Bjornaer Mystery of Theriomorphy). The more traits of the dragon form that are assumed, the more the hybrid shape will resemble the dragon form, and the less it will resemble a human form. For convenience, the player can work with the Storyguide and/or Troupe to define specific hybrid forms, corresponding to a lesser change, a partial change, and a greater change. A lesser hybrid is a form that is mostly human, with some draconic attributes, corresponding to about one-fourth dragon attributes and three-fourths human attributes.

A partial hybrid is a form that is an equal merger of the two forms, and a greater hybrid is a form that is mostly dragon (3/4), with some human attributes (1/4). The character attains a Might Score in proportion to the degree of change, rounded down (i.e. one-fourth of the Might Score for a lesser hybrid, one-half for a partial hybrid, etc.).

Note that Inferiorities and Flaws specific to the dragon form should also be applied in proportion; it may be appropriate to offset some Qualities gained with Inferiorities in proportion. This is particularly true for partial and greater changes. Note also that some limiting aspects of the human form may be affected with partial or greater changes. Size, for example, should change in proportion as well. Thus, a normal-sized human character with a size +2 dragon form should be size +1 when assuming a partial or greater hybrid form (and might be size +2 in greater hybrid form, if that is an attribute that is desired).

Note that Abilities innate to the dragon form are aspects of a hybrid form, and should be acquired proportionately to the change (although all dragon form Abilities need not be acquired for lesser or partial hybrid forms).

As an alternative, the Troupe could simplify this more, by defining only two Hybrid Shapes, a lesser change corresponding to about 1/3 dragon and 2/3 human attributes, and a greater change corresponding to about 2/3 dragon and 1/3 human attributes.

 

Drekabörn in Other Cultures
Drekabarn is a Norse term, but dragons from many different cultures could produce such characters. The requirement is that the dragon can assume human form, in a manner that is capable of producing offspring with a human.

These rules have assumed a character born of a human female, sired by a dragon in male human form. However, it is also possible for a female dragon in female human form to give birth to a Drekabarn, if the dragon maintains that form throughout the pregnancy. Such a character might have a far closer relationship with a dragon parent, and might grow up unfamiliar with mundane society.

Magyar call a Drekabarn character a Sárkányagyerek, while Vlach refer to one as a Zmeuvlăstar, and Serbs call such a character a Zmajadete. Basque call one a Herensugume, and Irish call one a Dragúnpáiste. In each case, the term essentially means "dragon-child."


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