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Preparation |
Category |
Preparation |
Aspects |
Materials (Neutral, Required)
The required Alchemical substances are of course required to perform Alchemy.
Additionally, Alchemical apparati are required to prepare Alchemical
substances.
Actions (Neutral, Required) The Alchemist must use Alchemical processes in order
to extract or refine the substances being prepared. The details are not particularly
relevant so long as the Mythguide feels that the Alchemist has a sufficiently
well-equipped laboratory. Certain powerful effects or rare substances may require
more specialized or hard-to-obtain equipment, or the investigation of a new Alchemical
process. |
Time |
Time of preparation is directly related to
the Difficulty of the Preparation Trial: |
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Difficulty |
Time |
0 |
One Action Interval |
1 |
Five Action Intervals |
2 |
Narrative Interval (Two Minutes) |
3 |
Narrative Interval (Ten Minutes) |
4 |
Narrative Interval (One Hour) |
5 |
Narrative Interval (Five Hours) |
6 |
Narrative Interval (One Day) |
7 |
Narrative Interval (Five Days) |
8 |
Narrative Interval (One Month) |
9 |
Narrative Interval (Six Months) |
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It is
possible to combine the Effect Shaping with the preparation period, if only one substance,
in one form, will be used in the effect. This requires no additional time or
Difficulty. The Preparation Trial and the Effect Trial are attempted at the end of
the Preparation interval. |
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Variation Facility |
5 - Preparation can be
rushed, but only with difficulty, and at an increase in the difficulty of the Effects
Trial. Similarly, if great care is taken, the difficulty of the Effects Trial will
be reduced somewhat. Note that "rushing" Preparation does not alter the
difficulty of the Preparation Trial, but instead alters the
difficulty of the Effects Trial. |
Preparation Trial |
Craft: Alchemy (Craft:
Cooking or Craft: Brewing might be substituted in some
circumstances), based on Intellect.
Difficulty is based on the type and amount of substance: each substance has a base
Preparation Difficulty, which is the difficulty of preparing one Fasa of the
substance under ideal conditions in a proper Alchemical laboratory. Less than ideal
conditions or equipment may increase difficulty, and thus
preparation time. |
Interruption |
Allowed. Significant or
continued interruptions may affect the quality of preparation, and thus may increase the
difficulty of either the Preparation Trial or Effects Trial, or
both. |
Notes |
Alchemical substances must be
properly prepared in order to be of general utility to the Alchemist. Although
Woundwort may be of some limited use in its "Natural" form (i.e. without
undergoing Alchemical preparation), only its Natural properties can be utilized - not true
Alchemy. With proper Alchemical preparation, the Alchemical substance can be refined
or extracted to the "Alchemical" form of the substance. The Alchemical
form of a substance is the form most often used by Alchemists, or by Rune
adepts or Mystics
who are utilizing Alchemical properties. Further refinement or distillation results
in the "Mystical" form of the substance. This rarified form is difficult
to obtain, but very valuable for some advanced uses of Alchemy. |
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Effects |
Paradigm Method |
Shape/Release - the Alchemist
must shape the component substances into the form desired. When the activation
method is employed (drinking the potion, sprinkling the powder, etc), the effect is
released from its stored form. |
Casting Time |
1 OP for release (possibly
longer, depending on the specific activation method).
Shaping time is based on the difficulty of the Effects Trial, just as in Preparation,
above (use the same time intervals). |
Fatigue |
None |
Distance |
Base Range |
Personal or Touch (depending
on form and activation method). |
Base Area |
Radius (Slight Scope) |
Area Increment |
One Pace |
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Duration |
Base Interval |
One Action Interval
Base Duration can be expanded to One Narrative Interval (Moderate to Epic Scope). |
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Effects Cost |
Scope |
standard |
Potency |
standard |
Intricacy |
standard |
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Resistance |
Passive |
Base =
Aura (Affinity)
Rank =
Charisma (Willpower)
(or by Affinity of material)
Difficulty = Effect Might |
Active |
Counter - can be attempted
through any Origin. If adept attempting to counter an Alchemical effect does not
possess Alchemical Lore, increase difficulty by one. |
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Participation |
Collective (Limited) - Access
and Preparation can include any number of individuals, some of whom may not have any
Magical Talent at all (Preparation does not require Magical Talent, only Alchemy Lore and
Craft: Alchemy aptitude).
Shaping an Alchemical effect requires Alchemy Lore and Magical Talent, and must be
performed by one individual.
Activation may require Magical Talent and Alchemy Lore, but frequently, Mechanisms
may allow activation by untalented individuals or others unskilled in Alchemy. |
Temper
Aspects |
Build |
Possible, but difficult to
achieve in practice. |
Delay |
Delay costs one point of
Omnessence per Duration Interval. Most Alchemical effects must use either Delay or
Imbed. |
Extend Duration |
Variation Facility 1. |
Imbed |
Imbed costs half the base
effect cost for substances in their Alchemical form, but costs nothing for substances in
their Mystical form. |
Mechanism |
Almost all Alchemical effects
require a Mechanism of some kind (the activation method for the materials involved).
Unless a more intricate Mechanism is desired, there is no cost for this Temper
Aspect. |
No Passive Resistance |
Only if Invited (this Temper
Aspect is actually an amalgam of Invited and No Passive Resistance). Cost is 1/10
total Omnessence cost for effect (minimum 2 Omnessence). |
Permanence |
Alchemical effects may only
be made Permanent through use of substances in their Mystical forms. The cost is
equal to the base effect cost. |
Widen |
Variation Facility 2.
Scope must include Area (Slight Scope) |
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