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Spirit entities are many and
varied. The Spirit Realms change frequently, and therefore its denizens are
mutable as well. Scholars of Spirit Magic have identified five major categories of
spirits, however, into which they try to cram any spirit they encounter. Usually,
this system works. Sometimes it doesn't, and can result in confusion,
miscomprehension, and peril. |
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The five categories are: Naturae, Elementae, Entitae, Corruptae,
and Mortitae. |
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Each of the five categories is discussed in
its own section. In addition, sample spirit types are listed within
each section, with their
relevant characteristics for Spiritism.
Spirits within each "type" vary greatly, however, both in terms of specific
behavior interaction with adepts and psychics, and in their potential capability for
Spiritism. |
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Naturae are the spirits which most
closely relate to animals and plants. Throughout the Spirit Realms
that are
"nearest" to material Geoza, these types of spirits dominate. All
higher-order animals and plants seem to be represented by spirits, who in
turn possess most or all
of the behavioral nature of their material counterparts. Thus, a Wolf Spirit will
behave as much like a wolf as is possible in the Spirit Realms. An Oak Spirit will
exhibit the qualities of an oak tree which are relevant to the Spirit Realms. |
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The Spirit Realms seem to mirror
the material world in this regard, at least in those areas "closest" to the
material world. A person who enters the Spirit Realms from a forested hillside will
not appear in a spirit desert, but in a realm which closely resembles his
material entrance location. There will be spirit "trees" and other Naturae
which are symbolic of the material environment. |
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Elementae are the spirits of the
natural forces in Geoza: rain, wind, rivers, fire, and earth, to list just a few
examples. |
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Like Naturae, Elementae represent those
aspects of the material world which are "closest" to the Spirit Realms.
One would rarely find a River Spirit soon after entering the Spirit Realms in the middle
of a desert, for example. An adept or psychic entering the Spirit Realms from a ship
at sea would tend to encounter spirits of Wind, Storm, or Sea, not Mountain Spirits. |
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Entitae are those spirits which seem
to exist not in symbolic reflection of material existence, but on their own merit as
spirits. A Wolf Spirit, for example, has no identity other than its reflection
of the material animal, the wolf. There may be many wolf spirits, but none have any
true individual identity. |
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Entitae, on the other hand, are all
individuals. Some may share characteristics or capabilities (and thus can be grouped
together as a "type" of spirit), but only an inexperienced or foolish adept
forgets that each spirit in this category is an individual being. Thus, interactions
with Entitae are much more complex (and often more difficult for an adept or psychic). |
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Corruptae are those spirits which
represent the corruption of the Unlife. Even in the Spirit Realms, the Unlife has
made incursions, and some areas are nearly completely devoid of any spirits but Corruptae.
Such areas are wisely avoided by adepts and psychics. Corruptae may have at
one time been almost any other type of spirit. For some reason each was corrupted by
the Unlife, and now reflects some aspect of Unlife existence, rather than the Geozan
material world. |
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Naturae are the most commonly corrupted,
followed by Elementae. Entitae seem to be more resistant to corruption. This
may be due to their individuality. Those Entitae which have been corrupted are true
terrors, however. Their individuality has been subsumed into the Unlife, and they
are both more powerful and more willful as a result. Such spirits may attempt to
masquerade as uncorrupted Entitae, and seek out inexperienced or careless
spiritists. Such adepts get far more than they bargained for, and few live to regret it. |
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Mortitae are the spirits of people
(Humans, Dwarves, Kri'ik, Hssuga, or Aezjareans) who have died. Not all spirits of
the dead remain in the spirit realms, but some do. The spirits of the recently dead
are often very interested in material reality, especially in those things that interested
them when they were alive. The spirits of the ancient dead are often actively
disinterested in material reality, preferring instead the spirit version of life that they
have wrapped around themselves over the ages. |
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Mortitae provide a haphazard capability to
spiritists who call on them. Their ability to participate in Spiritism
is even
more erratic than for other spirits, and they are sometimes oblivious to their potential
powers. Those who have some intense spiritual focus (avenging a wrong, a favorite
haunt, etc) are often capable of powerful mystical acts, sometimes even without the aid of
a spiritist. A wise spiritist will learn as much as possible about the person she
wishes to summon before she does so. It is often the secrets that people hide from
each other that have the most enduring existence in the spirit realms. |
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