Teleportation is the near-instantaneous transport of the Psychic from one location to another.
Because Teleportation is an extension of Clairsentient ability, there are two categories of Teleportation: Extensive Teleportation and Projective Teleportation.  As the names imply, each is based on the type of Clairsentience which must be used to target the correct location.
Although Teleportation is nearly instantaneous, the Psychic may be disoriented upon arrival at the new location.   During this period of disorientation, the Psychic suffers a penalty to all Perception/Awareness/Observation Trials, and may take no action other than Perception/Awareness/Observation Trials until the disorientation passes, or until the Psychic achieves a Superior Success or better on an Intellect (Perception) Trial.  However, disorientation may continue even after a successful Perception Trial, and the penalty to Perception then applies to any action taken until the period of disorientation passes.  Increasing degrees of success on the Teleportation Trial can reduce or eliminate disorientation.
bullet.gif (892 bytes) Extensive Teleportation is the ability to teleport one’s body a short distance, overcoming intervening barriers to normal travel. In order to use Extensive Teleportation, the targeted location must be sensed via Sense Extension, or must be in physical sight of the Psychic.  Teleportation is nearly instantaneous once activated, and can generally be accomplished in the same OP during which Clairsentience was used to locate the target.  The Psychic remains subject to possible disorientation at the new location.
It is possible to use Extensive Teleportation to dodge an attack, so long as the teleportation trial is successful, and the new location is not in the path of an attack.  However, the possibility of disorientation makes this a potentially dangerous technique that is normally attempted only as a last resort.
Using Extensive Teleportation requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Extensive Teleportation Trial.
Extensive Teleportation:
Default Difficulty Routine (7)
Marginal Success The Teleportation is successful.   The Psychic is disoriented for a full Action Interval after arriving (i.e. as many OPs as the Psychic normally has available during a full Action Interval).  All Perception / Awareness/ Observation Trials suffer a +7 increase to Difficulty during the disorientation period.
Complete Success The Teleportation is successful.   The Psychic is disoriented for two-thirds of an Action Interval (i.e. 2/3 of the OPs the Psychic normally has available during an Action Interval, rounded up).  All Perception / Awareness/ Observation Trials suffer a +5 increase to Difficulty during the disorientation period.
Superior Success The Teleportation is successful.   The Psychic is disoriented for one-third of an Action Interval (i.e. 1/3 of the OPs the Psychic normally has available during an Action Interval, rounded up).  All Perception / Awareness/ Observation Trials suffer a +3 increase to Difficulty during the disorientation period.
Extraordinary Success The Teleportation is successful.   The Psychic is disoriented for a single OP.  The Psychic may make Perception/Awareness/Observation Trials with no increase in Difficulty.
Mythic Success The Teleportation is successful.   The Psychic suffers no disorientation.
bullet.gif (892 bytes) Projective Teleportation is the ability to teleport to any location the Psychic can see clearly via Sense Projection.  Seeing clearly means the Psychic must have achieved a Superior Success or better on the Sense Projection Trial.   The Psychic may apply a -1 modifier to the difficulty of the Projective Teleportation Trial for each degree of success above Superior on the Sense Projection Trial.
Projective Teleportation requires a minimum of one OP to perform, in addition to whatever time and effort was required to sense the target location using Sense Projection.
Use of Projective Teleportation costs the Psychic one Fatigue Level.
Projective Teleportation:
Default Difficulty Moderate (10)
Marginal Success The Teleportation is successful.   The Psychic is disoriented for a full Action Interval after arriving (i.e. as many OPs as the Psychic normally has available during a full Action Interval).  All Perception / Awareness/ Observation Trials suffer a +7 increase to Difficulty during the disorientation period.
Complete Success The Teleportation is successful.   The Psychic is disoriented for two-thirds of an Action Interval (i.e. 2/3 of the OPs the Psychic normally has available during an Action Interval, rounded up).  All Perception / Awareness/ Observation Trials suffer a +5 increase to Difficulty during the disorientation period.
Superior Success The Teleportation is successful.   The Psychic is disoriented for one-third of an Action Interval (i.e. 1/3 of the OPs the Psychic normally has available during an Action Interval, rounded up).  All Perception / Awareness/ Observation Trials suffer a +3 increase to Difficulty during the disorientation period.
Extraordinary Success The Teleportation is successful.   The Psychic is disoriented for a single OP.  The Psychic may make Perception/Awareness/Observation Trials with no increase in Difficulty.
Mythic Success The Teleportation is successful.   The Psychic suffers no disorientation.