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Somasis
is the discipline of controlling ones own body directly, including altering normal
bodily processes or altering the body to beyond-normal states. |
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In its Latent form,
Somasis manifests as minor abilities such as the ability to wake up completely aware of
ones surroundings, or conversely, to go to sleep instantly and completely at will.
Similarly, a latent Somatic Psychic may be able to hold his breath for extremely long
periods of time, or run for incredibly long distances without severely tiring himself.
Latent psychics may also be able to control hunger and thirst, ignoring their effects for
longer than normal. These are all common unconscious uses of the various abilities
possible with Somasis. |
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Conscious use of
Somasis will utilize one of three major abilities: |
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Enhancement is the
ability to improve the bodys physical abilities beyond what they are naturally
capable of doing. Through this ability, the psychic can temporarily increase her
Strength, Constitution, Dexterity or Quickness edges. Such increases
typically last for no more than one Narrative Interval. |
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Increases in
attribute Edges can raise those ranks above +2, without affecting the root
attribute rank itself. |
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The Psychic can also
use Somasis to increase or temporarily create certain Physical Background Aspects.
Enhanced Sense (any naturally possessed sense), Light Sleeper, Resistance, Slow
Metabolism, Strong Stomach, and Tolerance of Extremes (heat, cold, or thin air) are all
possible Background Aspects which can be enhanced through this ability. Generally,
two ranks in an appropriate Background Aspect are gained per degree of success on the
Enhancement Trial. Certain Aspects may, at the Mythguide's discretion, only be
gained at the rate of one rank per degree of success. A Psychic may not grant
himself a positive Aspect which is opposed to a naturally occuring negative Aspect. |
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If the Psychic
naturally possesses a Negative Physical Background Aspect such as Accelerated Metabolism,
Allergy, Diminished Sense, Heavy Sleeper, Susceptibility, or Weak Stomach, that Psychic
may temporarily reduce the rank of the negative Aspect instead of attempting to add a
positive one. Doing so increases the difficulty of the Enhancement Trial by
two,
however. |
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Enhancement requires
the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the
Enhancement Trial. If Constitution is being enhanced, use the normal, pre-enhanced
Physique (Constitution) rank for this trial. (Once Constitution has been enhanced, it will contribute
to all further trials, including Fatigue Trials for Psychic abilities). |
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Enhancement: |
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Default Difficulty |
Moderate (10) |
Marginal Success |
The psychic may increase one
physical edge by one rank for a single Action Interval. |
Complete Success |
The psychic may increase one
physical edge by one rank for up to ten Action Intervals. |
Superior Success |
The psychic may increase one
physical edge by one rank for a Narrative Interval. |
Extraordinary Success |
The psychic may increase one
physical edge by two ranks for up to ten Action Intervals (or by one
rank for a Narrative Interval). |
Mythic Success |
The psychic may increase one
physical edge by two ranks for a Narrative Interval. |
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Masking is the ability to
alter the bodys features. By using this ability, the psychic can change his skin
pigmentation, facial features, hair length or texture, etc. This ability is difficult and
sometimes painful, and is uncommon even among trained psychics. Generally, changes
in overall body mass or height are not possible with this discipline. A Mythic
success, however, might allow such a change. Such changes typically
last for a Narrative Interval. |
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Using Masking costs
the psychic one Fatigue Level. |
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Masking: |
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Default Difficulty |
Challenging
(15) |
Marginal Success |
The psychic may change one minor
facet of his appearance (typically skin or hair pigmentation, or the shape of the
nose) |
Complete Success |
The psychic may change two facets
of his appearance. |
Superior Success |
The psychic may change up to
three facets of his appearance. |
Extraordinary Success |
The psychic may change up to five
facets of his appearance. |
Mythic Success |
The psychic may change any number
of facets of his appearance. |
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Armoring is the ability to
harden the psychics skin and flesh, forming a kind of armor that can better resist
damage. Although this ability is capable of significant increases in protection, it is
generally not as effective as wearing the heavier forms of armor.
Note that such protection is in addition to any worn armor. |
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Using Armoring costs
the psychic one Fatigue Level. |
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Armoring: |
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Default Difficulty: |
Moderate (10) |
Marginal Success |
Adds +1 Difficulty to Slashing or Chopping
attacks only. |
Complete Success |
Adds +1 Difficulty to all attack forms. |
Superior Success |
Adds +2 Difficulty to Slashing or Chopping
attacks; adds +1 Difficulty to all other attack forms. |
Extraordinary Success |
Adds +3 Difficulty to Slashing or Chopping
attacks; adds +2 Difficulty to all other attack forms. |
Mythic Success |
Adds +4 Difficulty to Slashing or Chopping
attacks; adds +3 Difficulty to all other attack forms. |
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In addition to the
above effects, the Psychic can add the degree of protection (i.e. the greatest
difficulty
modifier) from the Armoring to any Shock Trials she must make as a result of the attack. |
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