Somasis is the discipline of controlling one’s own body directly, including altering normal bodily processes or altering the body to beyond-normal states.
In its Latent form, Somasis manifests as minor abilities such as the ability to wake up completely aware of one’s surroundings, or conversely, to go to sleep instantly and completely at will. Similarly, a latent Somatic Psychic may be able to hold his breath for extremely long periods of time, or run for incredibly long distances without severely tiring himself. Latent psychics may also be able to control hunger and thirst, ignoring their effects for longer than normal. These are all common unconscious uses of the various abilities possible with Somasis.
Conscious use of Somasis will utilize one of three major abilities:
Enhancement Masking Armoring


bullet.gif (892 bytes) Enhancement is the ability to improve the body’s physical abilities beyond what they are naturally capable of doing. Through this ability, the psychic can temporarily increase her Strength, Constitution, Dexterity or Quickness edges. Such increases typically last for no more than one Narrative Interval.
Increases in attribute Edges can raise those ranks above +2, without affecting the root attribute rank itself.
The Psychic can also use Somasis to increase or temporarily create certain Physical Background Aspects.   Enhanced Sense (any naturally possessed sense), Light Sleeper, Resistance, Slow Metabolism, Strong Stomach, and Tolerance of Extremes (heat, cold, or thin air) are all possible Background Aspects which can be enhanced through this ability.  Generally, two ranks in an appropriate Background Aspect are gained per degree of success on the Enhancement Trial.  Certain Aspects may, at the Mythguide's discretion, only be gained at the rate of one rank per degree of success.  A Psychic may not grant himself a positive Aspect which is opposed to a naturally occuring negative Aspect.
If the Psychic naturally possesses a Negative Physical Background Aspect such as Accelerated Metabolism, Allergy, Diminished Sense, Heavy Sleeper, Susceptibility, or Weak Stomach, that Psychic may temporarily reduce the rank of the negative Aspect instead of attempting to add a positive one.  Doing so increases the difficulty of the Enhancement Trial by two, however.
Enhancement requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Enhancement Trial. If Constitution is being enhanced, use the normal, pre-enhanced Physique (Constitution) rank for this trial.  (Once Constitution has been enhanced, it will contribute to all further trials, including Fatigue Trials for Psychic abilities).
Enhancement:
Default Difficulty Moderate (10)
Marginal Success The psychic may increase one physical edge by one rank for a single Action Interval.
Complete Success The psychic may increase one physical edge by one rank for up to ten Action Intervals.
Superior Success The psychic may increase one physical edge by one rank for a Narrative Interval.
Extraordinary Success The psychic may increase one physical edge by two ranks for up to ten Action Intervals (or by one rank for a Narrative Interval).
Mythic Success The psychic may increase one physical edge by two ranks for a Narrative Interval.


bullet.gif (892 bytes) Masking is the ability to alter the body’s features. By using this ability, the psychic can change his skin pigmentation, facial features, hair length or texture, etc. This ability is difficult and sometimes painful, and is uncommon even among trained psychics.   Generally, changes in overall body mass or height are not possible with this discipline.  A Mythic success, however, might allow such a change.  Such changes typically last for a Narrative Interval.
Using Masking costs the psychic one Fatigue Level.
Masking:
Default Difficulty Challenging (15)
Marginal Success The psychic may change one minor facet of his appearance (typically skin or hair pigmentation, or the shape of the nose)
Complete Success The psychic may change two facets of his appearance.
Superior Success The psychic may change up to three facets of his appearance.
Extraordinary Success The psychic may change up to five facets of his appearance.
Mythic Success The psychic may change any number of facets of his appearance.


bullet.gif (892 bytes) Armoring is the ability to harden the psychic’s skin and flesh, forming a kind of armor that can better resist damage. Although this ability is capable of significant increases in protection, it is generally not as effective as wearing the heavier forms of armor.
Note that such protection is in addition to any worn armor.
Using Armoring costs the psychic one Fatigue Level.
Armoring:
Default Difficulty: Moderate (10)
Marginal Success Adds +1 Difficulty to Slashing or Chopping attacks only.
Complete Success Adds +1 Difficulty to all attack forms.
Superior Success Adds +2 Difficulty to Slashing or Chopping attacks; adds +1 Difficulty to all other attack forms.
Extraordinary Success Adds +3 Difficulty to Slashing or Chopping attacks; adds +2 Difficulty to all other attack forms.
Mythic Success Adds +4 Difficulty to Slashing or Chopping attacks; adds +3 Difficulty to all other attack forms.
In addition to the above effects, the Psychic can add the degree of protection (i.e. the greatest difficulty modifier) from the Armoring to any Shock Trials she must make as a result of the attack.