Prescience is the discipline of sensing what is about to happen, or may possibly happen, in the near future.
bullet.gif (892 bytes) In its most basic, Latent levels, Prescience often grants brief visions of significant, highly probable events that could affect the psychic directly. This ability, known as Envisioning, is never really controllable, even with training. Training can make the images clearer and less brief and intermittent. Even a trained psychic cannot simply choose to have a vision, however. Only when a conjunction between his talent and influential events occurs will such a vision appear.
Dangersense Combatsense


bullet.gif (892 bytes) Training in Prescience does grant other, more controllable abilities, however. The most practical of these is Dangersense, the ability of the psychic to sense when she is in immediate peril. For example, if she is walking down a dark corridor, and a patch of wet tile ahead might cause her to slip and fall down a stretch of stairs, she might sense a peculiar tingling in her head which warns her of danger. Likewise, if a psychic were about to exit a doorway, beyond which an assassin stood poised to attack him, he would sense danger on a successful Dangersense trial.
Dangersense warnings are brief and immediate, granting no more than a single Action Interval of warning (and in some instances, less).  It is also important to note that this ability grants no knowledge of the nature of the danger. The psychic about to exit the door who receives a brief warning tingle does not know if she is about to be attacked or slip and hit her head on the stone steps.
Under normal circumstances, the source of the danger must be within the Secondary Zone of the psychic in order for this ability to warn the psychic.
Dangersense:
Default Difficulty Routine (7)
Marginal Success The warning comes almost too late, allowing only a single action (no more than 3 to 4 Option Points).
Complete Success The warning comes early enough to take any quick action before the dangerous event (up to 7 Option Points).
Superior Success The warning occurs a full Action Interval before the event.
Extraordinary Success The warning occurs a full Action Interval before the event, and the psychic is given some vague indication of the direction from which the danger arises (although not its nature).
Mythic Success As above, but the indication of direction is less vague and more useful to the psychic.
bullet.gif (892 bytes) Combatsense is the ability to sense what type of action an opponent is about to take in a combat situation, and defend accordingly. This ability often manifests as a faint translucent image of the opponent’s action overlaid on the present scene.
The opponent must be within the Secondary Zone of the psychic for this ability to work. Each use of Combatsense requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Combatsense Trial.
Combatsense:
Default Difficulty Moderate (10)
Marginal Success Warning occurs only 1 Option Point prior to the opponent’s action. Only general knowledge of the action is gained (i.e. an attack, but not what kind of attack).
Complete Success Warning occurs several Option Points prior to the action (enough time for a block or dodge to be planned), and the general nature of the attack is known (i.e. a slashing attack).
Superior Success Warning occurs several Option Points prior to the action, and enough detail about the action is known to enable a more precise reaction (i.e. not just an attack, but a stabbing attack aimed at the groin).
Extraordinary Success Warning occurs several Option Points prior to the action, and enough detail about the action is known to enable a more precise reaction (i.e. not just an attack, but a stabbing attack aimed at the groin). In addition, the general degree of success of the opponent’s action will be known (i.e. roll the opponent’s attack and let the psychic know the degree of success).
Mythic Success Warning occurs several Option Points prior to the action, and enough detail about the action is known to enable a more precise reaction (i.e. not just an attack, but a stabbing attack aimed at the groin). In addition, the exact results of the opponent’s action will be known (i.e. roll the opponent’s attack and let the psychic know all the results beforehand – the results may well change due to the psychic’s actions, however).