Pneumosis is the discipline of sensing and interacting with the spirit world. | ||||||||||||||
This discipline is closely associated with the Sensitivity Background Aspect, and if the psychic possesses that Aspect, she can add one-third her Sensitivity rank (round down) to any Pneumosis Trial. Many psychics who have latent ability with Pneumosis also possess the Sensitivity trait. | ||||||||||||||
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Pneumosis can manifest in a variety of ways. In its most basic Latent levels, Pneumosis manifests itself mainly through dreams. Dreams and the spirit world are closely linked, and it is through this link that the psychic first contacts the spirit world. With experience or training, the psychic can begin to establish such contact while awake. | ||||||||||||||
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Dreaming is the most basic Pneumosis ability. The psychic can enter a state of lucid dreaming, either intentionally or incidentally. Through this state, she can interact with some types of spirits, especially those that are symbolically connected to her in some way (totem spirits, ancestral spirits, or guardian spirits). Latent psychics often enter the Dreamlands, and gain the ability to enter the dreams of others. | |||||||||||||
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Astral Projection is the ability to separate a part of ones spirit and project into
the spirit world directly. This is more difficult than Dreaming, and is more dangerous as
well. An astrally projected spirit has less control over its environment than a Dreamer
does. Astral Projection does allow for a much greater level of interaction with the spirit
world, as well as contact with all varieties of spirits, including Elementae and Naturae. Use of Astral Projection requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Astral Projection Trial. |
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Astral Communion is the ability to communicate directly with spirits, either during Astral Projection, or with a manifested spirit. | |||||||||||||
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Astral Summoning
is the ability to call a familiar spirit forth, and cause it to manifest itself in
some way. This is an extremely difficult and dangerous task. Use of Astral Summoning costs the psychic one Fatigue Level. |
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Astral Control
is the ability to control a spirit, either during Astral Projection, or with a
manifested spirit. Control is essentially a battle of wills with the spirit, and can be
very dangerous to undertake, since the winner of the battle, either way, constrains the
will of the loser. Use of Astral Control costs the psychic one Fatigue Level. |
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Astral Banishment is the ability to de-manifest a manifested spirit, or to prevent a spirit
from manifesting. It can be used during Astral Projection to prevent a manifestation, but
it is normally used to send a manifested spirit back to the spirit world and prevent its
return. Use of Astral Banishment costs the psychic one Fatigue Level. |
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Hide Signature
is the ability to hide the spiritual signature left by a psychic when he
alters the spiritual world in a significant way. Normally, the use of Astral Projection or
Communion will not leave a lasting signature. Use of Astral Summoning, Control, or
Banishment does leave spiritual traces which are unique to each psychic. A psychic using
this ability can "erase" those traces. This is an extremely difficult task, and
normally is only possible for a well-trained psychic. Using Hide Signature costs the psychic one Fatigue Level. |
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Hide Signature (Pneumosis): | ||||||||||||||
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Signsense is
essentially the same ability as the ESP ability Signsense, with the exception that it is
only usable during Astral Projection. This ability allows the psychic to sense spiritual
signatures such as those discussed under Hide Signature, above. If the psychic also
possesses training in the ESP ability Signsense, this ability can be used to detect the
signatures of psychic-Pneumosis or manifested spiritual activity as well, even if not
astrally projected. Using Signsense requires the psychic to make a Fatigue Trial with a difficulty equal to the difficulty of the Signsense Trial. |
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