Society Name Mylharran Empire World Placement
Regional plateau northwest of the Riverlands, above the peltano te los tiosas of the Pelou River.
Society Concept Powerful expansionistic empire ruled by tall, big-boned blond and blue-eyed warrior aesthetes.  Highly developed culture and strong central government.
Society Age Age Value 8 Society Scope 9
Years 1031 Society Location Mylharran Empire
Founding Date AV -298 Geographic Size Empire
Population 15,000,000
Related Narrative Environments Paol Tribes, Rhusu Cantons, Wishu Provinces
Major Heritage Groups Mylharran (Mylharran Human), Rhusu (Haseni Human), Wishu (Itasu Human), Paol (Mylharran Human), Shozhui (Dwarves)
Minor Heritage Groups Drushae (Drushae), Thurian (Mylharran Human), Itasu (Itasu Human), Daenji (Jalani Human)

Orientation Conquest Active Isolation Value 10
Aspects Acquisition (Territory) Reaching Mylharra from the Riverlands is difficult as only one trafficable route exists, up the Pelou River through the peltano te los tiosas.
Conviction (Benevolence)
Prevention (Unlife Corruption)
Technology Value 17 Interaction Value 12
Areas of Emphasis Smithing, Weapons, Architecture.
Rate of Advancement 4
Rate of Assimilation 7 Subsistance
Major Fully Agricultural
Innovation Minor Fully Agricultural
Dominant Material 18
Power / Manufacturing 17 Societal Mobility Sedentary
Agriculture / Environment 18 Subclassification
Building / Architecture 18
Transport / Communication 16 Kinship
Military 17 Ascendant Patriarchal
Miscellaneous 18 Lineage Determinant Cognatic
Cultural 17 Inheritance Pattern Primogeniture

Political Infrastructure Advanced Absolute Economic Infrastructure
Absolute Monarchy (Emperor) Exchange System Buying & Selling
Power 8 Economy Type Credit
Authority 8 Strong central influence on economy, although market forces exist at a functional level.
Consent 8
Constitutional Support 4
Legal Complexity 6 Resource Value 13
Military Infrastructure
Primary Force Professional


Exploitation 12 60%
Cavalry, Infantry, Archers, Engineers, etc. Combined arms forces. Mylharra
Supplementary Forces
Feudal troops and peasant levies. Trade 19
Trade in the Mylharran Empire 
Relations 4
Mylharra is openly hostile to Pelos, but is neutral to tense with other surrounding cultures.

Religion Scholastics
Tolerance 15 Tolerance 15
Prevalence 15 Prevalence 13
Diversity 6 Diversity 12
The Mylharran Pantheon is dominant; other religions are not permitted officially, although some underground worshop occurs. Mylharran scholarship is highly developed, if somewhat limited by political and religious factors.
Arts Magic
Tolerance 17 Tolerance 15
Prevalence 15 Prevalence 15
Diversity 13 Diversity 12
Mylharran arts are highly developed and adhere to several established styles. Magical training is strictly controlled within the Mylharran Empire.  Talented individuals are levied to serve the Imperial government. 

Primary Foundation Tradition Authority, Kinship Custom of Status 7
Emperor, Lords, Warriors

Heredity controls many aspects of Mylharran life, status foremost among them.  One's family and lineage largely determine one's position in society.

Rigidity of Status 8
Mylharran society allows little variance from accepted behavior appropriate to one's status.

Changing status (positively) is extremely difficult, but is possible.

Secondary Foundation Power Military
Esoteric power also counts if martially applied or oriented.
Other Foundations Philosophy Obligation
Fulfillment of the obligations of the position one is born into or the duties one acquires help determine status.
Cultural Race
Mylharrans are the dominant ethnic group in the Empire, and almost all Mylharrans have a default status of Professional (Warrior class) or better.

Personal Freedom
Vertical Aspects Horizontal Aspects
Spiritual  Choice of Religion Physcial Personal Defense
The Mylharran Pantheon is the state religion.  No other religions are tolerated. Only Warrior caste may be trained in combat.
Political Military Service Material Arms/Armor
Military service is a duty of all males regardless of social archetype; at the behest of the Ruling Agency or Ruling class. Only Warrior caste may bear arms.
Social / Cultural Vocation Material Land Ownership
Vocations are restricted by social class. Only Professional class or above may own land.
Social / Cultural Marriage
Marriages among Privileged / Ruling archetypes are controlled by family decisions.


Hierarchy of Social Estates

Social Archetype % Pop Number Vocational Clusters Sample Occupation Status
Ruling Agency - 25 Political (I) Emperor 20
Political (II) Great Clan Lords 19
Ruling <1 12,000 Warrior (I) Hatavani 19
Ecclesiastical (I) High Priests 17-18
Arcane (I) Great Adepts 18
Official (I) High Imperial Officials 17-18
Political (III) Clan Lords 17-18
Privileged 12 84,000 Academic (I) Great Scholars 15-16
Artisan (I) Weaponsmiths 14-15
Warrior (II) Naishen, Yus'ahi 15-17
Arcane (II) Adepts 15-17
Official (II) Imperial Officials 14-16
Ecclesiastical (II) Priests 13-16
Professional 24 170,000 Merchant (I) Successful Traders 10-12
Professional (I) Architects, Physicians 10-14
Bureaucratic (I) Imperial Clerks, Scribes 9-13
Academic (II) Scholars 12-14
Artisan (II) Craftsmen 10-14
Warrior (III) Warrior Class 10-14
Ecclesiastical (III) Novices, Monks 9-12
Fine Arts (I) Great Performers, Courtesans 10-14
Labor 30 210,000 Merchant (II) Traders 6-10
Fine Arts (II) Performers 5-9
Labor (I) Free Farmers 8-11
Labor (II) Farmers 4-7
Artisan (III) Apprentices, Skilled Labor 5-9
Fringe (I) Prostitutes 4-8
Marginal 38 270,000 Fringe (II) Beggars 2-3
Fringe (III) Outcastes, Criminals 1
Labor (III) Serfs 1-4