|
|
|
|
Optimization difficulty can be modified by
several methods, each of which has an associated cost in terms of time, effort, related
trials, etc. (Scholarly research does not apply to spell optimization in
Spiritism, although it may apply to other types of magical research in
Spiritism.)
Note that the results of spiritism research trials are more extensive
than in other Origins, because the
process is very different. Because the nature of a "spell" is unique, an
optimized spell is defined in a more restrictive manner than for most other origins.
An optimized spell is an effect with the same base parameters, channeled through the
same individual spirit. If the specific spirit for which the effect has been
optimized is not available, the effect cannot be created in its optimized form. For
this reason, habitual relationships between spirit adepts and spirits are common. |
|
|
|
|
|
1) Knowledge of one or more similar optimized
spells. If an adept already knows one or more optimized spells using the same
configuration, that knowledge may help her to optimize a new spell. The other spells
must have the same sub-component optimized as the one she is currently researching, must
use the same configuration (i.e. Creation / Matter), and must have been optimized for
the same type of spirit (although not the same specific spirit). It does
not matter that the other optimized spells have different effects levels (i.e. Moderate,
Impressive, etc.), only that the same sub-component has been optimized. Take the
number of similar spells, count the digits in that number, and the result
times three is the reduction
in difficulty. If an optimized spell was optimized for the
same specific spirit, then it counts triple (i.e. as if the adept knew three similar
spells, rather than just one). A quick summary is listed below: |
|
|
Number of Similar Spells Known |
Research Difficulty Modifier |
1-9 |
-3 |
10-99 |
-6 |
100+ |
-9 |
|
|
|
|
|
|
2) Practice of the spell effect. If the
adept practices the effect, over a period of time she will learn things about the spell
that will help her optimize it. The spell must be cast in the same basic form each
time (i.e. the Temper Aspects can change, but all of the basic parameters must be the
same), with the same specific spirit. To find the reduction in difficulty from
practice, take the number of times the spell has been practiced, count the digits in that
number, subtract one, and the result times three is the reduction in difficulty,
as listed below: |
|
|
Number of Successful Practices |
Research Difficulty Modifier |
10-99 |
-3 |
100+ |
-6 |
|
|
|
|
|
|
3) Instruction. The adept may be
instructed by another adept who has already optimized the effect to some extent. One
adept can instruct another in optimizing any specific sub-component of an effect if he has
fully optimized that sub-component of an identical effect with a spirit of the same type.
The same effect can be optimized in different ways - one heal wound spell is not
necessarily the same as another heal wound spell, even if both use the exact same
configuration and both are fully optimized. If the student adept is learning to
optimize the same effect with a similar spirit, then the student can be instructed by the
teacher adept. The amount of time involved can vary, but is generally several days
to several weeks. Less time spent in instruction may increase the difficulty of the
instruction and learning trials, while more time may reduce the difficulty. A
general guideline for the amount of time necessary is that Slight or Moderate components
usually require days of instruction, Impressive or Epic components usually require weeks
of instruction, and Mythic components often require months of instruction. |
|
|
|
|
|
To determine the reduction in difficulty from
instruction, the instructor makes an instruction trial based on Charisma
(Presence) and the student makes a learning trial based on Intellect. Add
the degrees of success or failure (Marginal Success = 1, Marginal Failure = -1) from each
trial together, and the result times two is the reduction in difficulty. |
|
|
|
|