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Optimization difficulty can be modified by
several methods, each of which has an associated cost in terms of time, effort, related
trials, etc. |
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1) Scholarly research. If an adept has
access to a source of arcane knowledge such as a library for a length of time, she may be
able to find help in the writings of others. The adept should make a
trial using the Research skill, and may apply the degree of success as a reduction to the
difficulty of the Sorcery Lore Trial, as noted below. A work specifically dedicated to explaining
the optimized effect, or some aspect of optimization which is similar to that needed for
the effect, can provide a beneficial modifier to the Research Trial ATC. |
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Degree of Success |
Difficulty Modifier |
Marginal |
-1 |
Complete |
-3 |
Superior |
-5 |
Extraordinary |
-7 |
Mythic |
-9 |
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2) Knowledge of one or more similar optimized
spells. If an adept already knows one or more optimized spells with the same
configuration, that knowledge may help her to optimize a new spell. The only
requirement is that the other spells must have the same sub-component optimized as the one
she is currently researching, and must use the same configuration (i.e. Creation /
Matter). It does not matter that the other optimized spells have different effects
levels (i.e. Moderate, Impressive, etc.), only that the same sub-component has been
optimized. Take the number of similar spells, count the digits in that number, and
the result time three is the reduction in difficulty, as listed below: |
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Number of Similar Spells Known |
Research Difficulty Modifier |
1-9 |
-3 |
10-99 |
-6 |
100+ |
-9 |
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3) Practice of the spell effect. If the
adept practices the effect, over a period of time she will learn things about the spell
that will help her optimize it. The spell must be cast in the same basic form each
time (i.e. the Temper Aspects can change, but all of the basic parameters must be the
same). To find the reduction in difficulty from practice, take the number of times
the spell has been practiced, count the digits in that number, subtract one,
multiply by three, and the
result is the reduction in difficulty. A quick summary is listed
below: |
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Number of Successful Practices |
Research Difficulty Modifier |
10-99 |
-3 |
100+ |
-6 |
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4) Instruction. The adept may be
instructed by another adept who has already optimized the effect to some extent. One
adept can instruct another in optimizing any specific sub-component of an effect if he has
fully optimized that sub-component of an identical effect. The same effect can be
optimized in different ways - one heal wound spell is not necessarily the same as another
heal wound spell, even if both use the exact same configuration and both are fully
optimized. If the student adept is learning to optimize the same effect in the same
way, then the student can be instructed by the teacher adept. The amount of time
involved can vary, but is generally several days to several weeks. Less time spent
in instruction may increase the difficulty of the instruction and learning trials, while
more time may reduce the difficulty. A general guideline for the amount of time
necessary is that Slight or Moderate components usually require days of instruction,
Impressive or Epic components usually require weeks of instruction, and Mythic components
often require months of instruction. |
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To determine the reduction in difficulty from
instruction, the instructor makes an instruction trial based on Charisma
(Presence) and the student makes a learning trial based on Intellect. Add
the degrees of success or failure (Marginal Success = 1, Marginal Failure = -1) from each
trial together, and the result times two is the reduction in difficulty. |
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