Wound

Origin Mana Scope Impressive
Archetype Destruction Range Sight
Dominion Organic Area N/A
Configuration Might 63 Duration Instantaneous
Effect Level S:4  O:3 Potency Epic
Noise Level S:5  O:4 Intricacy Moderate
Base Paradigm Cost S:58 O:43 [48]
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
Wound directly attacks an opponent's body, causing a gaping wound to appear unless the opponent can successfully resist the effect.
Effects
This paradigm can be horribly effective at creating wounds, but Mana is not generally capable of killing an opponent outright.  Wounds created by this effect do not heal well: add one to the difficulty of all healing-related trials.  The target is allowed a Passive Resistance Trial (Base= Physique (Constitution), Rank= Affinity).
Scope Base Scope (2 points)
Effect is altering a Form (3 points)
Range is Sight: Impressive (10-20 points)
Area is N/A
Duration Interval is unaltered: Instantaneous
Potency Conflict: Attack Value 8 (24 points)
Intricacy Depletion - Organic: Moderate (4-9 points)
Total Base Cost Spontaneous: 58, Optimized: 43 points.
Temper Aspects Target and Removed are required [5]
Overpower is useful
Notes