Wound |
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| Origin | Mana | Scope | Impressive | |||
| Archetype | Destruction | Range | Sight | |||
| Dominion | Organic | Area | N/A | |||
| Configuration Might | 63 | Duration | Instantaneous | |||
| Effect Level | S:4 O:3 | Potency | Epic | |||
| Noise Level | S:5 O:4 | Intricacy | Moderate | |||
| Base Paradigm Cost | S:58 O:43 [48] | |||||
| Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
| Description | ||
| Wound directly attacks an opponent's body, causing a gaping wound to appear unless the opponent can successfully resist the effect. | ||
| Effects | |||
| This paradigm can be horribly effective at creating wounds, but Mana is not generally capable of killing an opponent outright. Wounds created by this effect do not heal well: add one to the difficulty of all healing-related trials. The target is allowed a Passive Resistance Trial (Base= Physique (Constitution), Rank= Affinity). | |||
| Scope | Base Scope (2
points) Effect is altering a Form (3 points) Range is Sight: Impressive (10-20 points) Area is N/A Duration Interval is unaltered: Instantaneous |
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| Potency | Conflict: Attack Value 8 (24 points) | ||
| Intricacy | Depletion - Organic: Moderate (4-9 points) | ||
| Total Base Cost | Spontaneous: 58, Optimized: 43 points. | ||
| Temper Aspects | Target
and Removed are required [5] Overpower is useful |
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| Notes | ||