Illusion

Origin Mana Scope Impressive
Archetype Creation Range Sight
Dominion Spirit Area N/A
Configuration Might 54 Duration Five Minutes
Effect Level S:(6), O:3 Potency Impressive
Noise Level S:(6), O:3 Intricacy Impressive
Base Paradigm Cost S: (86), O: 44
Magicology Levels Power Change Control Creation Illusion Sensitivity
Description
This effect creates an illusion, of the caster's design, subject to the limitations of the paradigm (which are several).   Illusion is not merely a hallucination - any illusion incorporates an element of spiritual reality, and therefore can affect reality.  The line between illusion and material reality is hazy at best.
Effects
Mana is more capable than Sorcery in the realm of illusion, so Mana illusions can be more complex.  Even so, a degree of specialization is necessary.  Optimizing Potency or Intricacy in any way "fixes" the particular illusion, requiring a different specific optimized paradigm for each specific illusion.  
Scope Base Scope (2)
Scope is altering a Form (3)
Range is Sight: Impressive (10-20)
Area may or may not be a consideration, based on the size of the illusion.  This example does not involve an area effect.
Duration Interval is five minutes (Moderate: 4-9 points)
Potency The specifics of imagery will vary according to the illusion desired, but most will require the following:
Imagery: Organic: Impressive (10-20), Matter: Moderate (4-9)
Intricacy Creation - Spirit: Moderate (4-9)
Perception/Illusion: this paradigm affects three senses (sight, hearing, and touch): Impressive (10-20)
Total Base Cost Spontaneous: (92), Optimized: 47
Temper Aspects Removed is typically used (4)
Extend Duration is also useful
Notes
This paradigm is a good example of a fully-functional, complex illusion.  The specifics of the illusion would have to be specified, but could include anything with organic and/or physical components, from an illusory warrior to a bird circling overhead.  Because the illusion affects touch as well as sight and hearing, the illusion would "feel" solid.  In this case, clues to its illusory nature would be more limited - the lack of smell, for example.  Because this illusion affects hearing, the illusion could be made to "speak" if the adept willed it; other sounds are also possible.