|  |  |  | 
  
    |  | Optimization difficulty can be modified by
    several methods, each of which has an associated cost in terms of time, effort, related
    trials, etc. |  | 
  
    |  |  |  | 
  
    |  | 1) Scholarly research.  If an
      adept has
    access to a source of arcane knowledge such as a library for a length of time, she may be
    able to find help in the writings of others.  The adept should make a Research Trial
    (using her Research skill), and may apply the degree of success noted below as a reduction to the
    difficulty of the Mana Lore Trial.  A work specifically dedicated to explaining the
    optimized effect, or some aspect of optimization which is similar to that needed for the
    effect, can provide a beneficial modifier to the Research Trial ATC. |  | 
  
    |  | 
        
          | Degree of Success | Difficulty Modifier |  
          | Marginal | -1 |  
          | Complete | -3 |  
          | Superior | -5 |  
          | Extraordinary | -7 |  
          | Mythic | -9 |  |  | 
  
    |  |  |  | 
  
    |  | 2) Knowledge of one or more similar optimized
    spells.  If an adept already knows one or more optimized spells with the same
    configuration, that knowledge may help her to optimize a new spell.  The only
    requirement is that the other spells must have the same sub-component optimized as the one
    she is currently researching, and must use the same configuration (i.e. Creation /
    Physical).  It does not matter that the other optimized spells have different effects
    levels (i.e. Moderate, Impressive, etc.), only that the same sub-component has been
    optimized.   Take the number of similar spells, count the digits in that number,
      multiply by 3, and
    the result is the reduction in difficulty. 
      A quick summary is listed below: |  | 
  
    |  | 
        
          | Number of Similar Spells Known | Research Difficulty Modifier |  
          | 1-9 | -3 |  
          | 10-99 | -6 |  
          | 100+ | -9 |  |  | 
  
    |  |  |  | 
  
    |  | 3) Practice of the spell effect.  If the
    adept practices the effect, over a period of time she will learn things about the spell
    that will help her optimize it.  The spell must be cast in the same basic form each
    time (i.e. the Temper Aspects can change, but all of the basic parameters must be the
    same).  To find the reduction in difficulty from practice, take the number of times
    the spell has been practiced, count the digits in that number, subtract one,
      multiply by three, and the
    result is the reduction in difficulty, as listed below: |  | 
  
    |  | 
        
          | Number of Successful Practices | Research Difficulty Modifier |  
          | 10-99 | -3 |  
          | 100+ | -6 |  |  | 
  
    |  |  |  | 
  
    |  | 4) Instruction.  The adept may be
    instructed by another adept who has already optimized the effect to some extent.  One
    adept can instruct another in optimizing any specific sub-component of an effect if he has
    fully optimized that sub-component of an identical effect.  The same effect can be
    optimized in different ways - one heal wound spell is not necessarily the same as another
    heal wound spell, even if both use the exact same configuration and both are fully
    optimized.  If the student adept is learning to optimize the same effect in the same
    way, then the student can be instructed by the teacher adept.  The amount of time
    involved can vary, but is generally several days to several weeks.  Less time spent
    in instruction may increase the difficulty of the instruction and learning trials, while
    more time may reduce the difficulty.  A general guideline for the amount of time
    necessary is that Slight or Moderate components usually require days of instruction,
    Impressive or Epic components usually require weeks of instruction, and Mythic components
    often require months of instruction. |  | 
  
    |  |  |  | 
  
    |  | To determine the reduction in difficulty from
    instruction, the instructor makes an instruction trial based on Charisma
      (Presence)
      and the student makes a learning trial based on Intellect.  Add
    the degrees of success or failure (Marginal Success = 1, Marginal Failure = -1) from each
    trial together, and the result times two is the reduction in difficulty. |  | 
  
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