Create Iol Spirit |
||
Origin | Alchemy | Scope | Slight | |||
Archetype | Creation / Divination | Range | Touch | |||
Dominion | Spirit | Area | N/A | |||
Configuration Might | 16 (Creation, Mystical Forms) 72 (Divination) |
Duration | Permanent | |||
Effect Level | S: | Potency | Impressive | |||
Noise Level | S: | Intricacy | Moderate | |||
Base Paradigm Cost | S: 11 / 35, O: 7 [15] / 17 [41] | |||||
Magicology Levels | Power | Change | Control | Creation | Illusion | Sensitivity | ||
Description | ||
These linked effects create a
rudimentary spiritual presence in the Iol that is capable of
directing the various animation enchantments (and any others that require
some form of Esoteric signal to activate). This spirit is very weak,
but even so it pushes the limits of what Alchemy can manage in the
Creation / Spirit configuration. The spirit is just strong enough to
link to the various enchantments, but isn't strong enough to defend itself
from outside influence. This makes the Iol vulnerable to
exterior possession - something desirable for Iolmarkazha, but a weakness
as well. Strong spiritual wards are necessary to protect the Iol
from unwanted spiritual possession.
This paradigm is the key secret to making an Iol. Its use and details are known to only a few very trusted members of the Kongol. |
||
Effects | |||
Each paradigm consists of two effects, linked using the Build Temper Aspect. The first is a Creation / Spirit effect that that creates the Iol's rudimentary spirit. The second effect is a Divination / Spirit effect that "translates" the spiritual signals given by the Iol into the specific Esoteric mechanisms necessary to activate the Iol's enchantments. The divination effect also is activated by an Esoteric mechanism: the "possession" of the linked Iol spirit. Once a spirit with volition has taken control of the Iol's rudimentary spiritual presence, this paradigm activates, enabling control and movement of the Iol. | |||
First Effect: Creation / Spirit | |||
Scope | Base
Scope (2) Scope is altering a Form (3) Range is Touch Area is N/A Duration Interval is unaltered (Permanence Temper Aspect) |
||
Potency | Enhancement: Slight (1-3) | ||
Intricacy | Creation: simple spirit: Slight (1-3) | ||
Total Base Cost | Spontaneous: 11, Optimized: 7 | ||
Temper Aspects | Permanence:
7 Optimized (using Mystical components) Build (1) |
||
Second Effect: Divination / Spirit | |||
Scope | Base
Scope (2) Scope is altering a State (1) Range is Touch Area is N/A Duration Interval is unaltered (Permanence Temper Aspect) |
||
Potency | Fundamental Inertia: complementary to state: Slight (1-3) | ||
Intricacy | Divination:
Spirit: Impressive (10-20) Depth of Contact: Slight (1-3) Familiarity: Slight (1-3) Components: Slight (1-3) |
||
Total Base Cost | Spontaneous: 35, Optimized: 17 | ||
Temper Aspects | Permanence:
17 Optimized (using Mystical components) Mechanism: Esoteric (5) Build (2) |
||
Notes | ||
Total paradigm cost, when fully optimized, is 15 omnessence for the first effect, and 41 omnessence for the second effect, within the limits of Alchemy for effects using components in their Mystical forms. | ||