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Optimization difficulty can be modified by
several methods, each of which has an associated cost in terms of time, effort, related
trials, etc. |
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1) Scholarly research. If an adept has
access to a source of arcane knowledge (a library, etc.) for a length of time, she may be
able to find help in the writings of others. The adept should make a Research Trial
based on Intellect, and may apply the degree of success as a reduction to the
difficulty of the Alchemy Lore Trial as noted below. A work specifically dedicated to explaining
the optimized effect, or some aspect of optimization which is similar to that needed for
the effect, may provide a beneficial modifier to the Research Trial ATC. |
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Degree of Success |
Difficulty Modifier |
Marginal |
-1 |
Complete |
-3 |
Superior |
-5 |
Extraordinary |
-7 |
Mythic |
-9 |
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2) Knowledge of one or more similar optimized
effects. If an adept already knows one or more optimized effects using the same
materials, that knowledge may help her to optimize a new effect. The only
requirement is that the other effects must have the same sub-component optimized as the
one she is currently researching, and must use the same material components. It
does not matter that the other optimized effects have different effects levels (i.e.
Moderate, Impressive, etc.), only that the same sub-component has been optimized.
Take the number of similar spells, count the digits in that number,
multiply by 3, and
the result is the reduction in difficulty.
A quick summary is listed below: |
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Number of Similar Spells Known |
Research Difficulty Modifier |
1-9 |
-3 |
10-99 |
-6 |
100+ |
-9 |
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3) Practice of the effect. If the adept
practices the effect, over a period of time she will learn things that will help her
optimize it. The effect must be created in the same basic form each time (i.e. the
Temper Aspects can change, but all of the basic parameters must be the same). To
find the reduction in difficulty from practice, take the number of times the effect has
been practiced, count the digits in that number, subtract one, multiply by
three, and the result is the
reduction in difficulty, as listed below: |
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Number of Successful Practices |
Research Difficulty Modifier |
10-99 |
-3 |
100+ |
-6 |
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4) Instruction. The adept may be
instructed by another adept who has already optimized the effect to some extent. One
adept can instruct another in optimizing any specific sub-component of an effect, if he
has fully optimized that sub-component of an identical effect. The same effect can
be optimized in different ways - one healing potion is not necessarily the same as another
healing potion, even if both use the exact same configuration and both are fully optimized
(and in some cases, even if both use the same materials). If the student adept is
learning to optimize the same effect in the same way, then the student can be instructed
by the teacher adept. The amount of time involved can vary, but is generally several
days to several weeks. Less time spent in instruction may increase the difficulty of
the instruction and learning trials, while more time may reduce the difficulty. A
general guideline for the amount of time necessary is that Slight or Moderate components
usually require days of instruction, Impressive or Epic components usually require weeks
of instruction, and Mythic components often require months of instruction. |
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To determine the reduction in difficulty from
instruction, the instructor makes an instruction trial based on Charisma
(Presence) and the student makes a learning trial based on Intellect. Add
the degrees of success or failure (Marginal Success = 1, Marginal Failure = -1) from each
trial together, and the result times two is the reduction in difficulty. |
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