Geoza Traits

Frame: A persona's Frame Trait is derived from the Physique Attribute, equal to twice the Physique of the persona, plus one point per Edge with a positive value.  Heritage Templates may modify this basic Frame value.

Height:  Persona height value is selected based on the height range for the persona's Heritage Group.  Values higher than average for a Heritage Group cost 2 development points per rating, while values lower than average for the persona's Heritage Group add 2 development point per rating.  Height values indicate rough measurements as follows:
Height Value Height Description (Range)
1 up to 3' 5"
2 3' 6" to 3' 10"
3 3' 11" to 4' 3"
4 4' 4" to 4' 8"
5 4' 9" to 5' 1"
6 5' 2" to 5' 6"
7 5' 7" to 5' 11"
8 6' 0" to 6' 4"
9 6' 5" to 6' 9"
10 6' 10" to 7' 2"
11+ 7' 3" and over

Somatype:  Somatype describes the persona's overall build.  Somatype can have an impact on a persona's effective attributes at the extreme ends of the range.  Somatype has no development point cost, but may be selected according to the following ratings:
Somatype Value Somatype Description Weight Multiplier Attribute (Edge) Effects
1 Gaunt 7 or less -1
2 Frail 9 -1
3 Thin 11 None
4 Ideal 12.5 None
5 Average 13 None
6 Burly 15 None
7 Stout 17 -1
8 Large 20 -1
9 Cumbrous 23 -2
10 Obese 25 or more -2

Weight:  Persona Weight is calculated according to the following formula:

Weight (in pounds) = (Frame Value + Height Value) * Somatype Weight Multiplier


Trauma Resistance:  Persona Trauma Resistance represents the persona's resilience to injury, and serves as a measure of fortitude based on the persona's weight.  Use the following table to determine Trauma Resistance:
Body Weight (lbs) Trauma Resistance
0-20 -1
21-40 0
41-60 1
61-100 2
101-160 3
161-260 4
261-420 5
421-680 6
681-1100 7
1101-1780 8
1781-2880 9
2881-4660 10

Appearance: Persona appearance should be selected based on the various attributes and traits, and taking into account the appearance of the persona's Heritage Group.

Carrying and Lifting Capacity:  Persona capacity is calculated as follows:

Carrying Capacity (pounds) = (Frame Value + Physique (Strength) * 2) * 5

Lifting Capacity = Carrying Capacity * 3


Movement Rate:  The rate at which a persona can move normally during travel (typically walking) is equal to 15 + Height Value + Physique (Constitution) miles per day.  This is known as the narrative movement rate.
Persona movement during combat (or other initiative situations) is based upon the persona's Coordination (Quickness).  A persona can move up to 7 paces per Action Interval, modified by Coordination (Quickness) according to the following table:
Coordination (Quickness) Action Movement Modifier
7 5
6 4
5 3
4 2
3 1
2 0
1 -1

Miscellaneous Traits: Various persona traits such as age, gender, personality, motivations, etc. should also be described.

Renown:  Persona renown represents the general regard in which the persona is held by others.  Renown is also used as a measurement of recognition of the persona by others (who may recognize the persona's appearance or name or other distinguishing characteristics associated with the persona's renown).  
Renown is developed separately according to the area to which it applies (either geographically, or by aspect, or both).  Each separate area of renown is known as a reputation.  Each persona reputation has an origin (the source of the reputation), one or more aspects which describe the reputation, a rating which indicates the strength of the reputation, and a notation of whether the reputation is limited or expansive.  Limited reputations are generally confined to a certain social group or archetype, while expansive reputations spread beyond smaller social boundaries to encompass the society as a whole.
The scope of persona renown is derived from the reputation rating, as follows:
Renown Value Scope of Renown (Range)
1 Origin
2 Small settlement / Village
3 Town
4 Small City
5 City
6 Region
7 Adjacent Regions / Province
8 Country / Nation
9 Neighboring Countries / Nations
10 All Nations in Contact with Origin
Persona renown costs 3 development points per rank during character development.

 

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Copyright 1997, 1998, 1999, 2000, 2001, 2002 by Paul Briscoe
Last modified: April 04, 2003