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Geoza Attributes |
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Attributes are the foundation
of a persona's definition. They are the core representation of a
persona's abilities, and measure physical, mental, social, and spiritual capabilities.
Attribute ratings normally range from 1 to 5 for human personas, although
certain background aspects and/or species may allow a slightly higher
rating. |
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There are seven attributes in the Geoza
streamlined rules: five of those attributes are possessed by all personas,
while the remaining two apply only to personas with specific
natures. The Geoza attributes are: |
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Physique |
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Physique represents a persona's physical
prowess in terms of physical strength, endurance, toughness, and overall
fitness. Physique is an important attribute for any persona who will
engage in strenuous physical activity (athletics, combat, physical labor,
etc.) |
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Coordination |
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Coordination measures a persona's
physical agility, quickness, grace, and coordination. Coordination
is an important attribute for any persona for whom movement, dexterity, or
speed are significant aspects of the persona concept. |
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Intellect |
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Intellect represents a persona's
intelligence, reasoning, memory, and perception. Intellect is
important for any persona who wants to be able to perform well in mental
tasks or contests. |
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Charisma |
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Charisma measures a persona's personal
appeal, leadership qualities, and general social aptitude. Charisma
is important for personas who need to be able to influence, persuade, or
lead others. |
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Edges |
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Each attribute has two subsidiary
aspects, called edges. Edges provide a modification to the governing
attribute for situations where that edge would apply. Edges are
represented by '+' or '-' values, which represent the number of dice added
to or taken away from the base attribute dice for an applicable
situation. Personas do not have to have edges, but edges can provide
additional definition to a persona. |
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For example, a very smart persona who
has great powers of memory or reasoning might not be as proficient at
noticing things. This persona's attribute and edge might be listed
as Intellect (Perception) 4 (-2). This would indicate that for most
Intellect trials, the persona rolls four dice, except for trials dealing
with perception, when only two dice would be available. |
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Edges can also add dice to an
attribute. Consider a stocky persona who is much tougher than their
physical strength rating. This persona's attribute and edge might be
rated as Physique (Constitution) 3 (+2). For most trials involving
physique, this persona would roll three dice, but for any trials dealing
with constitution (toughness, endurance, etc.) five dice would be
available. |
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The edges for each of the seven
attributes are listed here: |
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Physique Edges |
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- Strength modifies a persona's
ability to lift objects or exert force. |
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- Constitution modifies the
endurance, health, and toughness of the persona. |
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Coordination Edges |
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- Dexterity modifies a persona's
agility and precision. |
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- Quickness modifies a persona's
speed, reflexes, and initiative. |
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Intellect Edges |
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- Perception modifies a persona's
perception and intuition. |
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- Logic modifies a persona's
reasoning and problem-solving. |
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Charisma Edges |
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- Presence modifies a persona's
force of personality and ability to inspire others. |
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- Willpower modifies a persona's
strength of will and mental resilience. |
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Aura Edges |
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- Empathy modifies a persona's
attunement with the mystical forces of the world around her. |
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- Affinity modifies a persona's
ability to resist outside mystical effects. |
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Insight Edges |
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- Source modifies a persona's
ability to draw on the energies of Sorcery. |
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- Structure modifies a persona's
ability to use the energies of Sorcery to create mystical effects. |
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Faith Edges |
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- Conviction modifies a persona's
strength of belief and depth of conviction in faith. |
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- Communion modifies a persona's
ability to gain understanding and insight into the meaning of his beliefs,
and ability to draw on the powers of his deity (if applicable). |
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As the above table indicates,
each Attribute has two corresponding Edges. For example, Physique is
the base Attribute for both the Strength and Constitution Edges.
Attributes and Edges are commonly annotated as [Attribute (Edge) N (+-M)]
or, as an example: Physique (Constitution) 3 (+1). This example
indicates that the persona has an overall Physique of 3, but for tests
which apply to Constitution, her effective Physique is a 4 (adding the +1
Edge to her base Physique). A persona can have more than one Edge
for an Attribute. The example persona just mentioned might also have
a Coordination (Dexterity, Quickness) 4 (+1,+2). This indicates that
her base Coordination is a 4, but her Dexterity is effectively a 5, and
her Quickness is effectively a 6. |
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Note: in this modified system,
a Geoza attribute is roughly comparable to twice its rating in Aria
terms. A Coordination of 4, for example, would be the equivalent of
an Attribute of 8 in the Aria system. There are some associated
changes to other characteristics. |
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Attributes are important,
because the effective Attribute rating is the number of d10's rolled for
any given test. In summary, an Attribute
rating of 2 is average for a human, and an Attribute rating of 6 is the
maximum possible for a human without supernatural aid (and even a 6 cannot
be achieved without a special background trait). An attribute rating
of 5 is the
normal maximum for most humans. A human with a Physique (Strength) of 5 is
equivalent to a champion body-builder or weight lifter, for example. |
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